Author Topic: scripting a particle fx shape  (Read 1424 times)

Is there a typical syntax or, is it even possible, to make a particle effect, via script, change its direction mid-course? in other words, for an example, if i wanted a mushroom cloud shape of a particle emission, i want to know how i can make the particles from ONE particle emitter change direction without wind variance or anything else. i can make the particles either eject straight up, or eject in a round cloud, but i cant make it do both, one after the other, midair. Can anyone understand what im talking about and give me some advice? if needbe, i can supply chunks of the script described in-point.

I'd say you need some serious haxxery to do that, you'd definately need two explosions. You can use the subExplosion property on the Explosion datablock to create another explosion, but getting them both to look right could be a challenge.

want to help me eph? hehe