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Author Topic: Mod making contest 3 - DrenDran's Salvage gamemode wins!  (Read 30401 times)

One thing is animating, another thing is scripting, do you have the skills to make the animations worth it?
Of course.

Ammoguns, IronSights, you name it.

Of course.

Ammoguns, IronSights, you name it.

Awesome. could you do a heart-beat sensore, maybe?

Would be awesome, you know, so it isnt a total rippof off that gamething or whatever
« Last Edit: February 26, 2011, 08:18:30 PM by mazeribot »


Orly? what about this?
yeyforstufftyWIPanimations
Poly count?


Pew pew pew

3191 vertices.

Poly count?
Does it matter? :|

~4000 verticies. :P


thing is, it had over 10,000 when I initially exported it, so...

FFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFUUUUUUUUUUUUUUU

Well, hello Gravvy ._.





Done. What is left are the animations.

Dude update OP with better picture :S

Also, are we allowed to use files like Support_AmmoGuns.cs?
Yea, Its a support thing so. Yea

BlockStar, it'll be only that one gun :P

BlockStar, it'll be only that one gun :P

Damnit gravvy

Stop cheating with smoothshading X_X

[/troll]

Oh, and BlockStar, Gravity Cat's weapon entry is called the GX-32.

Damnit gravvy

Stop cheating with smoothshading X_X

[/troll]
you may have met your match


and blockstar im still modeling mine

but no pix for now

Oh, and BlockStar, Gravity Cat's weapon entry is called the GX-32.
k

you may have met your match


and blockstar im still modeling mine

but no pix for now
k but what is it that you will be modeling?