Poll

How do you like the map so far?

Amazing
7 (41.2%)
Good
8 (47.1%)
Fair
1 (5.9%)
So-So
0 (0%)
Bad
1 (5.9%)

Total Members Voted: 17

Author Topic: Mudpit CP (WIP)  (Read 3024 times)

Hello blockland Ive decied to join the fourms to show a cp I am working on called Mudpit. Mudpit is a classed based attack/defened map set in a abandoned junkyard place, more like how some of the areas were in Borderlands. With a combination of some TF2 gameplay elements, High and Low areas, Natural hazards, and special events, I hope that it will be a great time for you playing it as I have creating it.

Gameplay:

Its a simple attack/defend map, since i rarely see any around blockland servers I decided to make one. One team attacks and the other will defend but with little choices. You see the 3 points are each blocked off by a gate wich will open or close depending on who has the capture. Example: attacking team gets point A so Point A closes off to the defenders while B opens up for both.

Classes:

* These are not the final results!

Assualt: Assualt rifle, Pistol, Shovel
Gunner: Heavy machine gun, shotgun
Sharpshooter: Sniper rifle, SMG, Hand grenade
Sabetuor: Revolver, Knife, Cloak, RC car
Builder: Dual barreled shotgun, Welder, Controller, Sentry gun, Pistol
Gurrellia: Rocket Launcher, SMG, Hand grenade, Machete
Runner: Auto Shotgun, Dual Pistols, Ice axe

Unlockables:
Builder: Sawed off dual barreled shotgun
Sharpshooter: Crossbow
Gunner: Minigun
Sabetour: Desert Eagle, Cloak and dagger
Gurrellia: Grenade Launcher
Runner: Scattergun, Sandman
Assualt: Healing Gun
Events:
I thought it would be nice to have some events in the game like a explosion, or a pit opening up, machinery moving, cranes falling down... These will be activated by winning, losing, capturing, or at random

Point A (Scrapyard) 0%
Point B (Shipping and Factories) 100%
Point C (Still naming...) 100%

Day 1:



Day 2:



Tell me what you think please be nice :C

« Last Edit: January 27, 2011, 02:12:50 AM by Frostbyte »

From what I can see, this looks pretty nice.
I do suggest posting more pictures when you next can though, because I think this one doesn't do the build justice.

Thanks you :D Oh and I added 2 more pictures. I think ill work on Point B tomorrow.
« Last Edit: January 25, 2011, 05:12:51 AM by Frostbyte »

Plain and simple, not bad.
Some more detail would be nice, but okay.

Nice, I like it. May we rate?

Like the basic style.

Rating is alright, and thanks to all the good reviews guys! :D


When i saw the title i tought "Mudkip child research"Wtf? :D silly missreading



Im doing someting similar to this

FYI, It'll be on the forums! HINT: Desert TDM

Not much detail. But I guess it's sorta good. Can we rate?

If so, 6/10.

too empty, seems like a bunch of flat surfaces...

too empty, seems like a bunch of flat surfaces...

Im not trying to focus so much on detail and such I just wanted a well made CP map. Btw it is kind of open due to sentries, rc cars, and runner classes hopping around everywhere.

Maybe I'll look into adding detail another time.