Well I made the decal downloader for Retail and it kinda works but it need fixing.
First off it will make User who are joining download the Face/decal but for them to see/use the new Decals they must restart Blockland.
Known issues: Not Downloading ether the Decal it self or the mini icon for the Menu.
How to use it:
You put the Decals.cs file into your Blockland/add-ons/ Folder.
To add your Decals you must open the decals.cs with notepad and you should see this:
datablock DecalData(DecalParticle)
{
//Face Decals
textureName = "base/data/shapes/player/faces/smileyGrom";
textureName = "base/client/ui/avatarIcons/face/smileyGrom";
// Chest Decals
// textureName = "base/data/shapes/player/decals/mod-hash";
// textureName = "base/client/ui/avatarIcons/decal/mod-hash";
};
Rename the mod-hash and smileygrom to your own Decals but make sure you do not change the name to some thing that doesn't exist or Blockland will Get errors.
To add more simply do some thing like this:
datablock DecalData(DecalParticle)
{
//Face Decals
textureName = "base/data/shapes/player/faces/smileyGrom";
textureName = "base/client/ui/avatarIcons/face/smileyGrom";
textureName = "base/data/shapes/player/faces/smileyhair";
textureName = "base/client/ui/avatarIcons/face/smileyhair";
// Chest Decals
textureName = "base/data/shapes/player/decals/mod-hash";
textureName = "base/client/ui/avatarIcons/decal/mod-hash";
textureName = "base/data/shapes/player/decals/mod-girl";
textureName = "base/client/ui/avatarIcons/decal/mod-girl";
};
Take note that the // used are in front of the scripts so Blockland ignores them and they are there to show you an example so ether Rename mod-hash to a real Decal or just leave it for future Reference.
Do not ever Delete the // front of Chest Decals & Face Decals EVER!
Once you have done all the Decals you want when you start a server make sure you Tick decals in the addons menu.
Unsure of what I just said or have any Questions just ask, and yes I don't know much about scripting.