Author Topic: Linux Support  (Read 6158 times)

Correct me if I'm wrong on this.

Didn't Blockland at one point have a downloadable version for Linux? I remember some time in V8-ish, Badspot added a download for Linux on the main website, and as you can see it's no longer there.

I was wondering if it would be possible to make a separate, repackaged version of Blockland for Linux and it's distributions, seeing as 66% of all internet servers are run on Linux, and dedicated Blockland servers don't exactly work that well through Wine.

I never heard of linux untill two years ago I call it foreign software.

Linux takes up a small market share, especially for gaming. The Linux community will be less inclined to purchase a program that is shareware too, since Linux is a community devoted to the sharing of free software. Seems like a waste of time to me, especially since the few people that want it in Linux seem to get along well enough with WINE.

Linux takes up a small market share, especially for gaming. The Linux community will be less inclined to purchase a program that is shareware too, since Linux is a community devoted to the sharing of free software. Seems like a waste of time to me, especially since the few people that want it in Linux seem to get along well enough with WINE.

Blockland Dedicated servers through WINE only appear on the Master Server for 5 minutes, and then you can only connect to them through IP. What is this.

There was never a native version of Blockland for linux.

Blockland Dedicated servers through WINE only appear on the Master Server for 5 minutes, and then you can only connect to them through IP. What is this.

webcom_postserver();

your new best friend.

webcom_postserver();

your new best friend.

So what, I time each time the server dissapears, then write a script to execute that command every time it dissapears?

So what, I time each time the server dissapears, then write a script to execute that command every time it dissapears?

Just write a script that does it like every 5 minutes or something idk lol

So what, I time each time the server dissapears, then write a script to execute that command every time it dissapears?

Sounds more practical than asking the creator of a game to port it to an operating system that'll in turn give only you and the 3 other people who want it profit.

As I recall there were a lot of issues with getting Blockland's TCP/HTTP objects working correctly within WINE and they'd cause spontaneous crashes or just not work at all. I don't think the solution is as simple as doing webcom_postserver(); over and over again.

As I recall there were a lot of issues with getting Blockland's TCP/HTTP objects working correctly within WINE and they'd cause spontaneous crashes or just not work at all. I don't think the solution is as simple as doing webcom_postserver(); over and over again.

This is what I was thinking, because the console window clearly says that it is posting to the master server and RTB server. I'm not sure if webcom_postserver(); even does anything right now.

EDIT: All webcom_postserver(); run the same command that it runs every couple minutes, posting to the master server and RTB server. You can still only access the server through IP.

Is there a specific reason behind the server just leaving the server list?
« Last Edit: February 11, 2011, 08:27:32 AM by MackTheHunter »

Is there a specific reason behind the server just leaving the server list?

This is the same thing that happened to the Mac edition of Blockland recently, Badspot fixed it. Maybe in WINE on the Windows version something similar occurs.


If it really matters enough and is that much of a problem, use a different OS.

As I recall there were a lot of issues with getting Blockland's TCP/HTTP objects working correctly within WINE and they'd cause spontaneous crashes or just not work at all. I don't think the solution is as simple as doing webcom_postserver(); over and over again.
I had some problems involving scenarios where the connection is closed by the remote host, which applies to almost all situations where you are the client.

Linux takes up a small market share, especially for gaming. The Linux community will be less inclined to purchase a program that is shareware too, since Linux is a community devoted to the sharing of free software. Seems like a waste of time to me, especially since the few people that want it in Linux seem to get along well enough with WINE.
Actually, in the HIB#2 the average payment for Linux was the double of the average Mac OS X and Windows payments.
Anyway, I can confirm that the little I have tested Blockland under wine, it has worked.