Author Topic: Making the client respond to the server(TOPIC NAME CHANGED)  (Read 4249 times)

Hey,

What if I need players on my server to have certain files? Is there a way to make them force download sound effects?


        hoping for the answer,

                                          me

PS: I'm not totally clueless with scripting.
« Last Edit: February 15, 2011, 06:46:56 PM by Reinforcements »

You can force the server to send it to the client, but the client can ignore it.

I usually play blockland with all sounds off anyway.

You can force the server to send it to the client, but the client can ignore it.

I usually play blockland with all sounds off anyway.
So, would a client normally accept it?

It's a setting people can choose to turn off and is for a bunch of people. I don't believe you can force it. If you could, people would force all files. Although maybe ones used in certain ways, like vehicle... I don't know.

You can force the server to send it to the client, but the client can ignore it.
So, how would you send the file to the client?

EDIT:I'm not going to have the players force-download everything.

Client side add-on would be needed.

So, how would you send the file to the client?

EDIT:I'm not going to have the players force-download everything.

My point is that, if there was a method to force download, a lot wouldn't care and force everything. Therefore, I believe there isn't a way to force it. However, I believe certain files are required to download and therefore might be a secondhand way to be forced.

I thank what he means is like you connect to a server with an mod and you get this message: You Need The Mod
Go Download it at <dL Link>
Iban has Done this with CityRP Where you Needed the Client Add on to Join

My point is that, if there was a method to force download, a lot wouldn't care and force everything. Therefore, I believe there isn't a way to force it. However, I believe certain files are required to download and therefore might be a secondhand way to be forced.
Not everyone knows how to script. Would it be possible to have a sound file "impersonate" a .dts file, so it gets downloaded? There must be a way to accomplish this!

You can force the server to send it to the client, but the client can ignore it.

So does that mean the client would normally ignore it?

Not everyone knows how to script. Would it be possible to have a sound file "impersonate" a .dts file, so it gets downloaded? There must be a way to accomplish this!

... Uh dude... I'm saying the Add-On makers could do this... AKA Everyone can do this in the category given. Also, no you can't.

... Uh dude... I'm saying the Add-On makers could do this... AKA Everyone can do this in the category given.
My point is that, if there was a method to force download, a lot wouldn't care and force everything. Therefore, I believe there isn't a way to force it. However, I believe certain files are required to download and therefore might be a secondhand way to be forced.
Oh, I was thinking server owners not the add-on scripters themselves. Aww man, there has to be a way to do this. Okay, if this isn't accomplishable, then could someone explain how to make a script to check if the client has a certain add-on? ._.

What is the file or why do you need people to have it so much?

What is the file or why do you need people to have it so much?
Well, for a jail RP. You could have 2 sound effects. "Come with me" and "DROP THE WEAPON!". And maybe I could make some custom tools, that when you shoot a player with one. It would play the sound effect and the shot player would have "(person who shot him) is talking to you!" appear on their screen.

Use a centerprint message at the same time. If people want the sound they can enable "download sounds", but it shouldn't be that forced on someone.

Use a centerprint message at the same time.
That was my plan, but thanks.
If people want the sound they can enable "download sounds", but it shouldn't be that forced on someone.
Well, if it was just a few sounds, I don't see a problem. But if its not possible, then ok. How would you check to see if the player has a certain file/add-on?