The "Depending on location" part, I'm not sure of. I should mess with the game more, but if you can't actually find the zone barriers, I'm sure you could hook into the centerprint or whatever saying you're somewhere new.
//music for age of time enhanced//by shadow glitchpackage musicchanger{ function clientCmdCenterPrint(%x) { %m = stripMLControlChars(%x); error(%m); if(strstr(%m, "Wilderness") != -1) { alxStop($CurrentMusic); $CurrentMusic = false; CurrentMusic1.filename = "base/data/sound/music/wilderness.ogg"; $CurrentMusic = alxPlay("CurrentMusic1"); } else if(%m $= "Port Town" || %m $= "Starboard Town") { alxStop($CurrentMusic); $CurrentMusic = false; CurrentMusic1.filename = "base/data/sound/music/port.ogg"; $CurrentMusic = alxPlay("CurrentMusic1"); } parent::clientcmdcenterprint(%x); }};activatepackage(musicchanger);if(isObject(CurrentMusicDesc)) CurrentMusicDesc.delete();if(isObject(CurrentMusic1)) CurrentMusic1.delete();new AudioDescription(CurrentMusicDesc) { volume = 0.95; isLooping = true; is3D = false; type = $DefaultAudioType;};new AudioProfile(CurrentMusic1) { filename = "base/mod/sounds/1.ogg"; description = "CurrentMusicDesc"; preload = false; };
Already done it myself.
are you remaking AOT?
How's that government going?
Already done it myself.Code: [Select]//music for age of time enhanced//by shadow glitch
//music for age of time enhanced//by shadow glitch
Got yourself a new pseudonym there, or did you really just forget to remove the author's comment before plagiarizing his code?
Get with the times. The government idea died years ago.
Your still a cigarettebag.
I thought you left AoT for good.