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Are dogs cooler then cats?

Yea
6 (46.2%)
No
7 (53.8%)

Total Members Voted: 13

Author Topic: Transparacy  (Read 1622 times)

I am learning how to model with blender, and I need to know how to make things clear.
Can anyone help me?
(Don`t mind the poll I accidently hit poll and I don`t feel like retyping this on my PSP)

Look for alpha value when you add a material color.
Bring it lower to make it transparent.

When exporting, be sure to set "Translucent" on the tex/mat. The alpha level you set in Blender will be exported with the model.

Thanks, I am working on something with different colors, and this is gonna help me alot.

When exporting, be sure to set "Translucent" on the tex/mat.

Question: can you do this on Wings 3d?

I have a new problem, the item is metalic like but when I pick it up and its shaded, you can see some of the colors.

Look for alpha value when you add a material color.
Bring it lower to make it transparent.
This is wrong if you'd like it transparent in-game.

I have a new problem, the item is metalic like but when I pick it up and its shaded, you can see some of the colors.
Either you didn't export it correctly, or Blockland cannot seem to find the tex/mats you exported.
Try making some placeholders with any standard image editor.
Question: can you do this on Wings 3d?
Obviously, as you rig and export to .dts through either Blender or Milkshape.

This is wrong if you'd like it transparent in-game.
Ah.
thanks for correcting me.

This is wrong if you'd like it transparent in-game.
Then what  do I  need to do?
I guess I can use blank or something.

Then what  do I  need to do?
Look for alpha value when you add a material color.
Bring it lower to make it transparent.
When exporting, be sure to set "Translucent" on the tex/mat. The alpha level you set in Blender will be exported with the model.