Author Topic: [Engine Change] Dynamic Skybox  (Read 3567 times)



I support this. With a cookie too: :cookie:

Of course! I sold that hobo.

Lol. Maybe if I get the program it will motivate me more to learn to script... I just learn better from someone teaching me than reading about it to be honest...

This may be abused in servers though, thus, causing lag/strain on the server, and client. They would both have to re-render lighting.

Right now, at this very second, you enter this in your console and crash the games of everyone connected that has loaded:

Sky.delete();

Which is why I am strongly suggesting Solution #2.

I hope that above command works as the host...

I hope that above command works as the host...
Right. If you delete the sky as a client you just crash yourself. A better method for that would be crash();

Sometimes when I host I use getnonsense(); to shut down for fun~
But good, we don't need idiots going around deleting peoples skies.

Sometimes when I host I use getnonsense(); to shut down for fun~
But good, we don't need idiots going around deleting peoples skies.
Well, I'm sure Kalphiter/Gravity Cat will do it on a night where their awful TDM has 100 people in it for stuffs and giggles.

getNonsense() does not crash the game.

I'm just waitings for Badspot to reply right now. I think Solution 2 is better too.

I support this. I would also like clientcmdmissionstartphase3(); to be blocked after the server loads once. People have been using it to make dark interior maps like bedroom dark seem light to their client allowing them to cheat in various sorts of minigames on those maps.

It's got nothing to do with that phase, there's a function made for lighting the scene (lightScene).

It's got nothing to do with that phase, there's a function made for lighting the scene (lightScene).
clientcmdmissionstartphase3(); allows you to cheat the map to light. If you put it in the console it even gives: "Phase 3: Mission Lighting"

Bump for pretty skies. :(