I have this problem with water will be effected by light. I do not use Mission Editor and make maps out of game to have more control over the files unless im using terrain.
Anyway, on one of my Minecraft maps, Minecraft - Night, the water will glow when using the normal texture, I had to dim the map's texture to make it seem though it was not glowing, I would rather keep one file for two maps.
Heres the .mis file:
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
new ScriptObject(MissionInfo) {
name = "Minecraft - Night";
saveName = "Minecraft";
};
new MissionArea(MissionArea) {
Area = "-360 -648 720 1296";
locked = "true";
flightCeilingRange = "20";
flightCeiling = "300";
};
new Sky(Sky) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "./SkyNight/resource.dml";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0007";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.0003";
visibleDistance = "600";
fogDistance = "500";
fogColor = "0.000000 0.000000 0.100000 0.000000";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.000000 0.000000 0.100000 1.000000";
useSkyTextures = "1";
renderBottomTexture = "0";
noRenderBans = "0";
locked = "true";
};
new Sun() {
azimuth = "90";
elevation = "60";
color = "0.400000 0.400000 0.400000 1.000000";
ambient = "0.100000 0.100000 0.000000 1.000000";
scale = "1 1 1";
locked = "true";
position = "0 0 0";
direction = "0.57735 0.57735 -0.57735";
rotation = "1 0 0 0";
};
new SimGroup(playerDropPoints) {
new SpawnSphere() {
position = "0 0 0";
rotation = "0 0 1 130.062";
scale = "0.940827 1.97505 1";
dataBlock = "SpawnSphereMarker";
canSetIFLs = "0";
radius = "100";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
RayHeight = "150";
};
};
new InteriorInstance() {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "~/Map_Slate/slate.dif";
useGLLighting = "1";
showTerrainInside = "1";
};
new WaterBlock(Water) {
position = "0 0 -1";
rotation = "1 0 0 0";
scale = "2048 2048 1";
UseDepthMask = "1";
RepeatTerrain = "1";
surfaceTexture = "./Minegrass2";
ShoreTexture = "./Minegrass2";
envMapOverTexture = "./Minegrass2";
envMapUnderTexture = "./Minegrass2";
submergeTexture[0] = "./Minegrass2";
submergeTexture[1] = "./Minegrass2";
specularMaskTex = "./Minegrass2";
liquidType = "OceanWater";
density = "0";
viscosity = "0";
waveMagnitude = "0";
surfaceOpacity = "0";
envMapIntensity = "0";
TessSurface = "50";
TessShore = "1000";
SurfaceParallax = "0";
FlowAngle = "0";
FlowRate = "0";
DistortGridScale = "0";
DistortMag = "0";
DistortTime = "0.5";
ShoreDepth = "20";
DepthGradient = "1";
MinAlpha = "0.03";
MaxAlpha = "1";
removeWetEdges = "0";
specularColor = "1.000000 1.000000 1.000000 0.000000";
specularPower = "6";
waterColor = "0.200000 0.600000 0.600000 0.300000";
useCustomFog = "0";
customFogDistance = "800";
customVisibilityDistance = "1000";
params3 = "1.21 -0.61 0.13 -0.33";
params1 = "0.63 -2.41 0.33 0.21";
textureSize = "4 4";
params2 = "0.39 0.39 0.2 0.133";
extent = "100 100 10";
params0 = "0.32 -0.67 0.066 0.5";
seedPoints = "0 0 1 0 1 1 0 1";
envMapTexture = "Add-Ons/Map_Minecraft/Minegrass2";
floodFill = "1";
};
};
//--- OBJECT WRITE END ---
If you notice, there is a Minegrass2 file, the dimmed version of the normal lighted version.