Author Topic: Halo 3 [BASED] Needler: V2  (Read 16522 times)

Zorro Limits
Presenting

Halo 3 [Based] Needler V2

Features:
+ Halo 3 Needler Sounds
+ Animation:
    -Equip
    -Fire
    -Reload
    -Gun Bunt
+ Projectiles follow player depending on direction and radius(Only in Minigame)
+ Gun Bunting:
           { "Jet" key activates this feature" }
+ Gun Bunting Sounds
+ Custom Cursor when Mounted(OPTIONAL!!!: No Crosshair is available)
++ Can Drop
++ Fixed animation(Most did not like the crystal on the side)
++ Decreased melee dmg


Pictures




Halo Needler

http://www.mediafire.com/?sr294df5hd28wp5

Halo Needler: No Crosshair


http://www.mediafire.com/?sg7n33jeu5h8t6p

CROSS PICK ZORRO NOT REQUIRED


Note:
+Some times the needles wont follow the enemy when shot correctly
+The Halo shotgun will be the next Add-on I make.

Credit:
N/A
« Last Edit: March 08, 2011, 09:08:46 PM by Zorro Limit »

Nice off topic first poast toast

Doesn't look bad, but by the looks of it, the projectiles done stick into the enemy..
If you got that down, it'd be awesome.

Doesn't look bad, but by the looks of it, the projectiles done stick into the enemy..
If you got that down, it'd be awesome.
I dont have the skills to make em stick


nice! but just a warning, you will probably get flamed for making something from halo

Doesn't look bad, but by the looks of it, the projectiles done stick into the enemy..
If you got that down, it'd be awesome.
It's been established that this can't be done in a manner that doesn't look dumb.

It's been established that this can't be done in a manner that doesn't look dumb.
I thought all things were possible in game scripting, just need to know how to approach the situation in the code.

blockland is not sophisticated enough for halo`s weapons or vehicles to look decent. heeds pelican looks like flying vomit when painted green because the model is terrible and the way you paint it is as unrealistic as saying a brick wall can talk and sound like richard nixon. your better off making new, original blocko themed weapons or vehicles instead. or not making any at all  because we obviously have more than enough generic stuff that our toilets are overflowing.

I thought all things were possible in game scripting, just need to know how to approach the situation in the code.
Welcome to Torque, it's a lame engine that crushes dreams.

blockland is not sophisticated enough for halo`s weapons or vehicles to look decent. heeds pelican looks like flying vomit when painted green because the model is terrible and the way you paint it is as unrealistic as saying a brick wall can talk and sound like richard nixon. your better off making new, original blocko themed weapons or vehicles instead. or not making any at all  because we obviously have more than enough generic stuff that our toilets are overflowing.
His weapons look decent though.

blockland is not sophisticated enough for halo`s weapons or vehicles to look decent. heeds pelican looks like flying vomit when painted green because the model is terrible and the way you paint it is as unrealistic as saying a brick wall can talk and sound like richard nixon. your better off making new, original blocko themed weapons or vehicles instead. or not making any at all  because we obviously have more than enough generic stuff that our toilets are overflowing.
Even if the weapon is from a game, it's better than a 'new' type of assault rifle that is the same as every other one out there.

Use some PNG images instead of JPG images, and the model seems ok, but it needs some lighter textures

nice! but just a warning, you will probably get flamed for making something from halo

No he won't, he will only be flamed if he makes a stuffTY halo item like almost all of them that are out.



the projectile looks odd