Poll

Should functions like selective fire and weapon bashing for the original realistic pack use custom button binds? Please note that this means people without the mod will not be able to use said functions.

Yes
NO

Author Topic: BKT Project Thread: yar  (Read 430467 times)

Someone should make a third person script for guns/player-type. But actually release it.

I'll find a way, but the question is, should I force the player to change their playertype to a third-person only ME playertype when they equip the weapons or not?
« Last Edit: March 18, 2012, 09:06:09 AM by Zloff »


I'll find a way, but the question is, should I force the player to change their playertype to a third-person only ME playertype when they equip the weapons or not?

No, but you need to make/edit the over the shoulder playertype to allow crosshairs. If you can get dynamic ones in there that would be happy face.




Dnitro hasn't responded in 5 days and I need sounds, so now we're practically forced to work on ME3 or Halo now

Let's just go with Mass Effect for now because my Halo Project is pretty much dead/obsolete because of Midway's pack.

Alright but your models are more jizzable than his just sayin
« Last Edit: March 18, 2012, 05:07:41 PM by Zloff »

Alright but your models are more jizzable than his just sayin

Yeah poly overload, but he pretty much made all the Reach weapons I was going to make. :\

So, like what sounds do you need?

If you look I have the last post before it went six pages back. :c

I don't really see why do people can't be making the same theme of weapons.

Please dear god let those be released (The ME weapons)

The scripts so far for those weapons are less confusing, shorter, and a lot harder for me to somehow screw up with, so don't worry

I'll make thermal clip models. The reload sequence is just ejecting a thermal clip. :I

I've got the firing sound for the mattok.

Yes, YES, PROGRESSION

and I just realized, getting sounds will be a lot easier since it's from a game