Poll

Should functions like selective fire and weapon bashing for the original realistic pack use custom button binds? Please note that this means people without the mod will not be able to use said functions.

Yes
NO

Author Topic: BKT Project Thread: yar  (Read 433891 times)


I need to touch up on some stuff and I'll send it to shad to finalize.

And I need to model the magazine.

I need to touch up on some stuff and I'll send it to shad to finalize.

And I need to model the magazine.
-snip-
Nice job.


Also, what's the overall progress of the entire pack so far?

Something called pistol blowback and ejection ports

also, you have to flip your muzzle points 90 degrees upwards toward the trajectory of the muzzle, because my muzzle flash effects are pointing downward

If the bullets shoot straight, it's not my problem.

Make an Ammo Box like GCat's.
Maybe a Semtex, that would be great ;)

Updated.
M60E3 is just about done.
all that's left is animations, and something I had in mind.
I added bullets with tracer tips on them.

Updated.
M60E3 is just about done.
all that's left is animations, and something I had in mind.
I added bullets with tracer tips on them.
-snipz0r-

MAH GAH awsome model!

Also will the PAW-20 have that really big recoil like IRL or less than that in this pack?
« Last Edit: May 17, 2011, 11:28:54 AM by bangbang »

Really big recoil

Shad, Dnitro, Corp says he doesn't want reserve ammo. If either of you two also do not want reserve ammo, I will not add it

I need to touch up on some stuff and I'll send it to shad to finalize.
Well, considering you know how to animate, and hopefully know how to add joints pointing the right direction(>_>), I'd say you should be the "finalizer". that said, Maybe Shad should send you all of his models so you could add some basic animations. And yes, real bullets/cartridges, not squares. Now that I think of it, you or Shad could make a few bullets and shells for us to use as projectiles instead of having us use them default bullet and shell models

If the bullets shoot straight, it's not my problem.
:c

Also, what's the overall progress of the entire pack so far?
As long as we keep adding stuff, I cannot calculate that

Edit: We have the 11th most replied to Mod. Discussion topic
« Last Edit: May 17, 2011, 07:18:03 PM by Zloff »

Really big recoil

Shad, Dnitro, Corp says he doesn't want reserve ammo. If either of you two also do not want reserve ammo, I will not add it
Well, considering you know how to animate, and hopefully know how to add joints pointing the right direction(>_>), I'd say you should be the "finalizer". that said, Maybe Shad should send you all of his models so you could add some basic animations. And yes, real bullets/cartridges, not squares. Now that I think of it, you or Shad could make a few bullets and shells for us to use as projectiles instead of having us use them default bullet and shell models
:c
As long as we keep adding stuff, I cannot calculate that

Edit: We have the 11th most replied to Mod. Discussion topic

I said I'm LEARNING how.
Not I KNOW how.
So ATM is not a good time to send models.

And you misread my message.
I do want an ammo reserve system, I was talking about the stuff in the document.

I think having a semtex is a good idea, or atleast something that will stick (blackops style c4, for instance)

I think having a semtex is a good idea, or atleast something that will stick (blackops style c4, for instance)
/agree

I haven't been scripting a whole lot, but here's what I HAVE done: sound profiles, sound datablocks, muzzle flash effects(including particles AND lights), advanced bullet spread(a little WIP still) and half of the M9A1 script. Still need to add sights n possibly reserve ammo. Recoil is a WIP because it is very hard to get the right loving amp and frequency

I said I'm LEARNING how.
Not I KNOW how.
So ATM is not a good time to send models.

And you misread my message.
I do want an ammo reserve system, I was talking about the stuff in the document.
Problem is my computer can't read yer document, and I didn't know you were only learning asdf

I haven't been scripting a whole lot, but here's what I HAVE done: sound profiles, sound datablocks, muzzle flash effects(including particles AND lights), advanced bullet spread(a little WIP still) and half of the M9A1 script. Still need to add sights n possibly reserve ammo. Recoil is a WIP because it is very hard to get the right loving amp and frequency
Problem is my computer can't read yer document, and I didn't know you were only learning asdf
Zloff, what program do you use to open spreadsheets?
Mircosoft Excel?
Open office?

And you need to activate messaging alerts for your account.
I'm tired of waiting for a response.

I'm glad you heard my suggestion for the PAW and GL-06.

:)

I'm glad you heard my suggestion for the PAW and GL-06.

:)
Working on the GL right now.