Poll

Should functions like selective fire and weapon bashing for the original realistic pack use custom button binds? Please note that this means people without the mod will not be able to use said functions.

Yes
NO

Author Topic: BKT Project Thread: yar  (Read 430521 times)

hey zloff for a theme how about
Anti-Armor
FAL
ACR 7.62
PAW-20
GL-06
Panzerfraust-3
 because the fal and acr are 7.62x51 giving them better AP capability than 5.56x45 rounds and the RL and GL are explosives
That should be Anti-Vehicle instead of Anti-Armor since normal guns are useless against real tanks, but useful against other light vehicles.

That should be Anti-Vehicle instead of Anti-Armor since normal guns are useless against real tanks, but useful against other light vehicles.
I'll bet a Panzerfaust 3 could take out a tank... not to sure about the others. And they are classified as anti-armour...
edit- I checked. I am fairly convinced it can take out tanks as it is designed to...

But one weapon that can take out tanks doesn't make the whole pack anti-armor.

But one weapon that can take out tanks doesn't make the whole pack anti-armor.
Armour doesn't entitle tanks and tanks only.

Armour doesn't entitle tanks and tanks only.
True, but only vehicles have real armor and anti-armor kinda implies heavier vehicles, which then the Panzerfaust is the only true anti-all-armor weapon in the pack.

True, but only vehicles have real armor and anti-armor kinda implies heavier vehicles, which then the Panzerfaust is the only true anti-all-armor weapon in the pack.
Sure why not.



True, but only vehicles have real armor and anti-armor kinda implies heavier vehicles, which then the Panzerfaust is the only true anti-all-armor weapon in the pack.
XM500

BTW, should I shorten both stock and barrel, or shorten barrel, or shorten stock?
Shorten the barrel for sure, and do whatever you can to keep that and all your other weapons(unless it's a hugeass sniper rifle) shorter than a blockhead

maybe make the gun black and get rid of that green too

Updated USP .45 Tactical
It's supposed to be a .40

Shad can you ples add bolt animations to M4 and other guns :C I promise I'll do less things in rl and script more

I am also going to majorly update the OP; I'm going to only display the things that are in themes(all the other weapons will be like BLKT V2 or something), and I will display them in themes. They won't have a huge description or any progress reports, just the icon picture and it's stats
« Last Edit: August 17, 2011, 02:28:57 PM by Zloff »

So yes or no to the theme?

and im pretty sure the MG3 is german
« Last Edit: August 17, 2011, 02:29:23 PM by The Mexican Guy »


Nope; no more themes for V1

have to go do stuff when I get back I'll start scripting without getting sidetracked like I usually do. Vector is almost done with all three firing modes

Dnitro, I need sounds D: M200, M4, SCAR-H, Vector

Hmmm, Zloff, do you want an EOTech Magnifier on the ACR, cause its a DMR?



I made it anyway. Yes/no?
« Last Edit: August 17, 2011, 03:55:35 PM by ShadowsfeaR »

Yes now make it black for loveier looks

and another thing, you should darken aallllll of you gun textures, because in normal in-game lighting, the guns look like they are glowing, giving them a cheap low-quality look, and just darkening the textures fixes this problem

also burst-fire Vector is fun
« Last Edit: August 17, 2011, 03:58:23 PM by Zloff »

I think it has something to do with double sided. Tell me which weapons have the bright mapping.

And no. I think that there are enough dark weapons. The Tan looks like a motherloving god color on the ACR/Masada.

also burst-fire Vector is fun

I came
« Last Edit: August 17, 2011, 04:10:04 PM by ShadowsfeaR »