Poll

Should functions like selective fire and weapon bashing for the original realistic pack use custom button binds? Please note that this means people without the mod will not be able to use said functions.

Yes
NO

Author Topic: BKT Project Thread: yar  (Read 430741 times)

Because they are the same weapon...?

The TF2 one is just so it isn't overpowered.
Alllllrighty then.



 :cookieMonster:

(lol im pretty much updating alot of my old models)
loving lovey.

Hey have any of you considered tacking on the T+T script on these guns and then testing out the gameplay?

oh gog you cigarettegolas are turning into generic game developer-type people.

you have lovey original models, then you just update it to be better.

keep the originals too, or make them seperate. pweez.

oh gog you cigarettegolas are turning into generic game developer-type people.

you have lovey original models, then you just update it to be better.

keep the originals too, or make them seperate. pweez.

Well, I have the new UMP and the old one with no attachments. I only updated a few models because they looked bad and were poly forgeted. They needed to be refurbished and ShadowmodernizeD (lolcwatididthar).

Well, I have the new UMP and the old one with no attachments. I only updated a few models because they looked bad and were poly forgeted. They needed to be refurbished and ShadowmodernizeD (lolcwatididthar).
icwutudidthar



 :cookieMonster:

(lol im pretty much updating alot of my old models)
Your old knife, you must redo it, for it was epic.

Unfortunately, this UMP has-
Less Accuracy
Less stopping power and damage
Less Range
But a + to stealth.

I dun like UMP with suppressor.

bangbang asked for me to host the beta this weekend... I know I won't have it by then.

hey don't blame me

I don't like any of the attachments D: I liked the single foregrip on the old model. ...Too many guns have reflex sights

just ran the mile today in gym, and had the rest of my fitness tests done. I forgot to use my inhaler(I have asthma cus my dad smoked around me too much when I was really young :P) today so I almost knocked myself out but I finished in exactly 7 minutes. Also, my resting heart rate is like 58-63, and I only have 8% body fat, so I sure proved my parents wrong when they called me out-of-shape a month ago


I just want to point out two things:

1) The ridiculously high headshot-damage values of some weapons. Any reason for that? I mean 640? Seriously?
2) Incerease the shotgun-damage on headshots only a small bit.

I just want to point out two things:

1) The ridiculously high headshot-damage values of some weapons. Any reason for that? I mean 640? Seriously?
2) Incerease the shotgun-damage on headshots only a small bit.

So if you get shot in the head you shouldnt die instantaneously? Just be seriously wounded?

I think it's good for insta kill headshot, spread should make up for insane killstreaks. Also blockland doesn't have enough insta-kill on headshot weapons (not counting raycast snipers from T+T)

T+T raycast snipers do 99 damage on headshots, the tracer finishes them off

We need more ACOG sights!
yes

I just want to point out two things:

1) The ridiculously high headshot-damage values of some weapons. Any reason for that? I mean 640? Seriously?
2) Incerease the shotgun-damage on headshots only a small bit.

1. Meant to be an instant-kill to all player datablocks except the invincible ones

2. Tried that; didn't work out so well

So if you get shot in the head you shouldnt die instantaneously? Just be seriously wounded?

I think it's good for insta kill headshot, spread should make up for insane killstreaks. Also blockland doesn't have enough insta-kill on headshot weapons (not counting raycast snipers from T+T)
Read again. The ridiculously high headshot-damage values of some weapons, not all. 100 is already enough in most cases. 300 is already quite alot, but 650 is just ridiculous in my opinion.

T+T raycast snipers do 99 damage on headshots, the tracer finishes them off
yes
1. Meant to be an instant-kill to all player datablocks except the invincible ones

2. Tried that; didn't work out so well
We have playertypes with 500 health?