Poll

Should functions like selective fire and weapon bashing for the original realistic pack use custom button binds? Please note that this means people without the mod will not be able to use said functions.

Yes
NO

Author Topic: BKT Project Thread: yar  (Read 429723 times)

So if the MP7 is a H&K weapon then why is it in the European section.

So if the MP7 is a H&K weapon then why is it in the European section.
Because H&K is german?

Because H&K is german?
Well, there's a special H&K section it could be in. But it's not.

Come on Shad it doesn't take any more than 2 minutes to shove the models in a zip file, upload it, and send its dl link

We already have one I believe.
My point, one is enough lol

I just realized how much more lovey our muzzle flash effect would look like with brick shadows when v21 comes out

I do say though I will not miss terrain tdm's
« Last Edit: February 11, 2012, 10:52:29 AM by Zloff »

Come on Shad it doesn't take any more than 2 minutes to shove the models in a zip file, upload it, and send its dl link
My point, one is enough lol

I just realized how much more lovey our muzzle flash effect would look like with brick shadows when v21 comes out

I do say though I will not miss terrain tdm's
if shad doesn't send any models, that means I can take over.
Right?
 :cookieMonster:

Yeah pretty much and I sent you guys some crap check it out/host

Someone tell me how a G11 works.
Still needs a Type 95.
You can't deny.
The weapon itself has three firing modes: semi-auto, full-auto at 460 rounds per minute, and three-round burst at over 2000 cyclic rounds per minute, which is approximately 36 rounds per second. The loading and feed mechanism is physically very complicated but exceptionally fast and reliable. Rounds are fed into the weapon from a magazine that lies above and parallel with the barrel. The rounds are oriented vertically (at 90 degrees to the bore) and are fed downwards into the rotary chamber so that they can be rotated 90 degrees for firing. The firing cycle process is roughly:

As the roostering handle on the side is rotated clockwise by the weapon operator:
A round is dropped into the revolving chamber vertically (a loading piston assists this process).
The chamber rotates 90° until it is lined up with the barrel. This completes the chambering of the round and roostering of the firing pin.
When the trigger is pulled, a firing pin ignites the primer, which then ignites a powder booster charge that pushes the bullet into the barrel. The solid block of propellant is broken up to increase the ignition surface area and ignites, accelerating the bullet out of the barrel.
As the projectile is accelerating up the barrel, recoil forces drive the barrel, magazine, chamber and operating mechanism rearwards within the weapon, dissipating energy for single shot and fully automatic modes but allowing burst mode to deliver three projectiles downrange before buffering occurs.
Gas tapped off from the barrel rotates the chamber and actuates the loading mechanism then rotating the chamber back to the vertical original position until it is lined up with the feed mechanism and the process repeats.
The weapon uses 4.73x33 mm caseless ammunition, with the propellant shaped into square blocks

It's all good except-

FAMAS F1 is Waaaay too inaccurate
Sniper bullets are still kinda slow
No recoil for G36K
M-45 is too accurate, along with the M9.

And the sniper scopes could use thinner lines, shad.
« Last Edit: February 11, 2012, 08:30:51 PM by The Corporation »



It's all good except-

FAMAS F1 is Waaaay too inaccurate (Yeah the F1 isn't all that accurate in real life either, but I guess I'll fix that)
Sniper bullets are still kinda slow (I already said 'no speed modification for now' in the PM)
No recoil for G36K (Oh)
M-45 is too accurate, along with the M9. (I like sniping with the M-45 D:)

And the sniper scopes could use thinner lines, shad. (imo all sniper scopes besides the M200's should be re-done)
Once I update the OP and scripts again I was thinking of making three different TDM's, with objectives, that would work great with V21

I searched eric alcaraz on fb just for the hell of it and a bunch of mexicans came up lol
« Last Edit: February 12, 2012, 08:57:36 AM by Zloff »

Handles aren't very blocky, and the triggers don't fit Blockland style

H&K Specialties needs a G3 Rifle.

European Engineering needs a FN-FAL.
(Cant believe you didn't include these common guns)

You need "Israeli Arms" which has guns like the IMI Uzi, Desert Eagle, Galil rifle, Tar-21, Negev Light MG, and a Jericho 941 pistol. Heck maybe even cornershot.

Handles aren't very blocky, and the triggers don't fit Blockland style (Good to know)

H&K Specialties needs a G3 Rifle. (No)

European Engineering needs a FN-FAL. (Have it)
(Cant believe you didn't include these common guns) (Sounds boring)

You need "Israeli Arms" which has guns like the IMI Uzi, Desert Eagle, Galil rifle, Tar-21, Negev Light MG, and a Jericho 941 pistol. Heck maybe even cornershot.
(Maybe, already working on uzi and deagle)
« Last Edit: February 12, 2012, 11:39:07 AM by Zloff »

We got an uzi.
I'll consider the Jericho.

What's funny is that the Deagle seems like one of the more american weapons
(a giant handgun that shoots giant rounds)