Not helping, but I have a question; Rewards?
Like, as in something along the lines of Halo 2 "Badges"? If so, that'd be quite cool.
It shows a message when you kill 3/5/7/9/11 people in a row, when you headshot someone, when you do x kills with weapon y, and some other stuff.
I'm also going to integrate kill ratios and stuff like that.
The message is displayed on the bottom, so it must be bottomprint.
The same as rudy said only as bottom instead of center.
So it's like clientCmdBottomPrint("Hello World",10);
There's also serverCmdBottomPrint.
serverCmdBottomPrint doesn't exist to my knowledge.
The problem is, normally, when you do 2 bottomprints after eachother, only the second one gets shown, because the second one overwrites the first one. I've modified the bottomprint function so it queues messages (it shows message 1, waits x seconds and then shows message 2). However, when I midair someone and a different message should be shown too, it only shows midair. That's why I need to know how the message is sent to the client.