Poll

Want more Edit's or My Own Creation's?

Edited Weapon's
12 (18.8%)
Created Weapon's
52 (81.3%)

Total Members Voted: 62

Author Topic: Yoke's Weapon Set V.2 - (Edit's & Remakes)  (Read 17792 times)

Eh, the name's Django now, instead of RedWaterCat.


Oh hey, another suggestion! Make the gun a little 'thicker', so it fits in the Blocklander's hand. Also, make it double handed, that would be awesome!! And the IMMENSE recoil is kind of annoying, but I think that's already been addressed. And iron-sights would make this gun REALLY good. So anyways, it's lookin' great! Oh-and a request. Could you make a G3? Double handed? And iron-sights? And by the way. Reloading animations like in the L4D pack is really annoying, because after a while, it starts to bug you. Maybe you can make two versions? It's pretty good so far man, and I can't wait for V2!

Oh hey, another suggestion! Make the gun a little 'thicker', so it fits in the Blocklander's hand. Also, make it double handed, that would be awesome!! And the IMMENSE recoil is kind of annoying, but I think that's already been addressed. And iron-sights would make this gun REALLY good. So anyways, it's lookin' great! Oh-and a request. Could you make a G3? Double handed? And iron-sights? And by the way. Reloading animations like in the L4D pack is really annoying, because after a while, it starts to bug you. Maybe you can make two versions? It's pretty good so far man, and I can't wait for V2!
Ill try to make sure that request comes into hand. Thanks for the feedback.

There isn't really a need a need for the Flame weapon because when you use the Dragon - Firebreath weapon it comes out of your hand.


Code: [Select]
function YokesM16A4Image::onFire(%this,%obj,%slot)
{
if(%obj.getDamagePercent() < 1.0)
%obj.playThread(2, shiftAway);
Parent::onFire(%this,%obj,%slot);
}

Remove this part of the script to remove the recoil.

"Because CoD created guns."

this exactly
"from modern warfare"
forget you stop saying this

Code: [Select]
function YokesM16A4Image::onFire(%this,%obj,%slot)
{
if(%obj.getDamagePercent() < 1.0)
%obj.playThread(2, shiftAway);
Parent::onFire(%this,%obj,%slot);
}

Remove this part of the script to remove the recoil.
Thanks for help.



If you haven't found out already, the M16 really exists.
In fact, every single weapon from the COD series is from real life.

Yeap, They ALL do.

Shudup nub evry1 noes dat m2w cratd tha m61 u cigaretteit fuk u!01!1!
Your so handicapped.

Shudup nub evry1 noes dat m2w cratd tha m61 u cigaretteit fuk u!01!1!
Transparent sarcasm. You'd have to be blind not to see it, Or a troll who just ignores it.

Make it 3-Round Burst again, it was more realistic. Since it is actually like that. Looks pretty cool! Maybe you might want to change the sound for fun? Like mess around with it. Look'in good so far! Hope you can get the next version out soon!!! :D

Make it 3-Round Burst again, it was more realistic. Since it is actually like that. Looks pretty cool! Maybe you might want to change the sound for fun? Like mess around with it. Look'in good so far! Hope you can get the next version out soon!!! :D
Ok but im having trouble finding the M16A4 Fire sound on the internet. When I found it it said I had to buy it. So im kind of stuck right now.