Okay, so I am going to do my best to explain this.
I am in the process of building an RPG, and I am trying to get the Bots to drop a Gold variable. How I have been eventing this is.. (below)
OnBotKilled>Killer(client)>VCE_modVariable>[Gold] [Add] [50]
When I do this, I gain the gold no problem when I check using <var:cl:Gold> but any other players that kill the bot will not receive the variable, because it goes to me.
I got it working using.. (below)
OnBotKilled>Killer>VCE_modVariable>[Gold] [Add] [50]
And then using the <var:pl:Gold>. But I don't want to use pl (player) because it wont be able to do.. (below)
OnActivate>Client>SaveVariable>Player>[Gold]
And i understand because Killer instead of Killer(Client) is picking it up, but what I don't understand is why am I picking up the Client Variable when another player kills my bot?
tl;dr - Players are not able to get client variables from killing my bots, but I am.