My report for the new update:
Ammo Pile [FW] = Heck. Yes.
Auto Shotgun = Point it up in the air and call it a AA Gun :3 It's like a Combat Shotgun T3 or something.
Break Shotgun = I vividly remember this from your server. Close-to-mid lethality with pain in a close spread. A pretty nifty gun close or long ranged.
Halkeye = A projectile verson of the T2 Snipers? I guess that would stop complaints about Raycasting.
Heavy SMG = When I look at this it reminds me of a Heavy Bolter o,O either way, it seems solid for closerange combat.
Slug Shotgun = A single shot for a shotgun? I guess it's definately uniqe. Also due to the arch on the bullet it seems we got a close-ranger definately.
*BUG* APG won't reload after it's reached a partial clip size left in reserve (example- 8 slugs left out of the 18 reserve required for a full clip)
The name changes for the older guns confused me a bit, but I guess they fit the basics of the pack a bit more then the character names D: Also, the new weapons fit the style well, and the new ammo count boost puts it up into old T-T2 amounts.