Author Topic: Zombies are People, Too [v3]  (Read 35952 times)

I honestly don't see how this is restricted, since it actually doesn't spawn zombies when there isn't a minigame, so idiots can't spam the server datablocks or whatnot with zombie spawns with zombies on them.

Also, I like how it checks to see if players are near the spawns. I'd rather have no zombies near me then a loving witch spawn in front of my and raping my stuff. Seriously, how do you deal with that? inb4dealwithit

Anyways, I'm glad ZAPT was made, but that's just my opinion. I hope Iban can make Version 3 possible, and with a few new features and fixes.

Rooting you on Iban! >.<
First of all, datablocks are preloaded on a server and are simply the blocks of data needed for, for example, playertypes.
When you spawn bots, there aren't any more datablocks all of sudden because it uses a playertype, not one full datablock.
Playertypes use one datablock, all playertypes of one type togheter that is.
(If you change the datablock of a playertype, everyone with that playertype will have his playertype changed to what you changed it too, like, you increased the speed in the datablock, everyone gets this speed who has that specific playertype)

Second of all, the range spawning of ZAPT ensures you don't have a zombie walking somewhere far from you.
This improves the performance.
If the director would steer every spawn instead of only the closeby ones, you would have a big performance issue.

I hope i had these answers right, Iban.
I just looked at it as i would. ;)

Heres a suggestion:
Make it simple.
Tutorial on how to use the GUI.

Just saying.


I have a suggestion for a new gamemode type in V3:

Survival: Mobs spawn a few zombies at the start then generating more later on, Rounds can be set to a max of 99 and their is no respawn, There can also be a setting for how many zombies will spawn at the start of the round and the max.

I'd also like a setting for enabling/disabling zombies from breaking down the walls.

ZB

Iban, why do you hold the belief that all people complaining about the director are convinced that it is a sentient, self-aware, malevolent AI? I have known from the start that it is just a bunch of simple algorithms that have been personified purely for fun, and all I am asking is that you make it so that there is a preference you can use to decide weather these  spawning algorithms are in play or not.

Can you fix it so human normal zombies don't spawn at human spawns?

Can you fix it so human normal zombies don't spawn at human spawns?
That's not a glitch. It can be very useful.

Well how can i make it so they wont spawn there?

I have a suggestion for a new gamemode type in V3:

Survival: Mobs spawn a few zombies at the start then generating more later on, Rounds can be set to a max of 99 and their is no respawn, There can also be a setting for how many zombies will spawn at the start of the round and the max.

I'd also like a setting for enabling/disabling zombies from breaking down the walls.
This can be done with the settings already given.

That's not a glitch. It can be very useful.
For spawnkillers, it is useful. For others, its NOT.

This can be done with the settings already given.
How? My prefernces or whatever there called only have mob cap size, zombie activation distance,(glithced btw. Once you get rid of the default 48 on there, it sets it self to 16), zombie think time,( no idea what it is) army name, safe house height, and mobs allowed.

Not RTB Prefrences, the minigame settings.

The minigame settings only have point and timer settings for ZAPT

Here are some of my stupid ideas
As suggested make a survival game-mode
Possibly make some survivor settings like: Reviving, and Downed

Maybe make a realism setting: Head-shots are the only/fastest way to kill zombies... Shots to the chest and such do less damage or none at all...

Maybe zombie vision: Survivors have maybe a light blue haze over them and zombies have an orange one...?

Or just make it like night vision so players don't have to use lights or rely on lights around the map if its night...

The only thing I want is onzombiedeath to be fixed so it works for bots aswell and spitters

add-ins

lolfail :P

TL;DR: What needs to be improved? If I were releasing a v3, what would you want to see added/fixed/changed?

Uhh, I think you should make an example AI bot that is seperate form the actual mod. that would make it easyer to figure out the code/trace it.

Also, I find the spawning system on the zombies really annoying, because I like to make scripted scenes. and if I need to be 10 studs away from the spawn, it gets annoying and really hard to survive. Althrough, I don't know if there is a way to change this in the settings, can you put a tab to change this?