Author Topic: Zombies are People, Too [v3]  (Read 35965 times)


An option to take away the rescue timer or has that already been added? I havent played ZAPT much

Hey, is it already that if the players don't get to the safehouse when the timer ends they don't get rescued?

An option to take away the rescue timer or has that already been added? I havent played ZAPT much
Turn Enable Rescue Timer off.

Hey, is it already that if the players don't get to the safehouse when the timer ends they don't get rescued?
If you want the game to count as a loss if the timer runs out, uncheck Rescue on Countdown. This will turn the timer red and all players not in a safehouse when time runs out will be omitted from the list of survivors.

Can you make all zombies 50% resistant to knockback?

It'd be nice if we had access to the zombie sounds in the playSound menu and such, but maybe organized a bit more, like they all had ZAPT_ before them to distinguish them. A minor request, but helpful.
this is really not a difficult request.

I think some kind of melee would be good. But not one that sends players and zombies back like 30 studs. And it would maybe do like 5 damage.

I think some kind of melee would be good. But not one that sends players and zombies back like 30 studs. And it would maybe do like 5 damage.
/agree

Melee is something that should be a different add-on because some people dislike it being within the zombiemod i suppose.

Melee is something that should be a different add-on because some people dislike it being within the zombiemod i suppose.
Or just have a check box to turn it on and off like in zombiemod.

Completely random idea. Let a player be the director. he/she gets a amount of resources like. 1 tank, 1 witch, 3 of each special and maybe like 45 zombies. While the game is going they can drop (from like a either a player perspective or F8 perspective) these types using commands or key binds or something and then that AI or player would spawn. Once the resource of zombies run out the survivors ,are home free and stuff. Kind provide that RTS feel and completely something new.

I realize that this probably isn't going to happen and I don't even actually know if this is possible but, I'm just chuckin Ideas around.

EDIt: Use the number keys to spawn the specials. Also, still have Ai put items and stuff if it does that I cna't remember it's been awhile since I've used it.
« Last Edit: March 26, 2011, 05:30:22 AM by DarkStride »

Completely random idea. Let a player be the director. he/she gets a amount of resources like. 1 tank, 1 witch, 3 of each special and maybe like 45 zombies. While the game is going they can drop (from like a either a player perspective or F8 perspective) these types using commands or key binds or something and then that AI or player would spawn. Once the resource of zombies run out the survivors ,are home free and stuff. Kind provide that RTS feel and completely something new.

I realize that this probably isn't going to happen and I don't even actually know if this is possible but, I'm just chuckin Ideas around.

EDIt: Use the number keys to spawn the specials. Also, still have Ai put items and stuff if it does that I cna't remember it's been awhile since I've used it.

You forget that you can literally spawn all of them at once, I would love to see a group survive all special, a tank and 45 zombies at once.

Well in the game left for dead the zombies can't have multiples of the same type already spawned. so there could like a cooldown or Some kind of limit so you can only have that one certain placed one at a time. For the boss infected I would think that there would be a massive cooldown or maybe only one witch OR a tank, but not both. Still want to hear what Iban thinks of this idea :O

Make some kind of campaign that you can access via blockland start menu.

Make some kind of campaign that you can access via blockland start menu.

99.99% chance this will not happen. also, once the update comes he'll most likely get more downloads.