Author Topic: Zombies are People, Too [v3]  (Read 35986 times)

Maybe it won't shoot? It could perhaps look like it didn't have a weapon out and then go in for a melee attack.

Then it would be pointless, wouldn't it?

Then it would be pointless, wouldn't it?
Because survivors always have a gun out.


You can't change the name of a player anymore.

When you shove a zombie the zombie should not be able to attack again like in a 0,5 seconds. also the amount of health the zombies take has to be lowered

When you shove a zombie the zombie should not be able to attack again like in a 0,5 seconds. also the amount of health the zombies take has to be lowered
Things like this need to be editable or something. I've been in situations where the zombies are way too overpowered and they always win, and also situations where the survivors can rush to the safe zone no problem. I think it depends on how the host sets up his game. It's never going to be perfectly balanced, or else there would never be a winning team. If the zombies are too tough, add better weapons in. If the zombies are too weak, make weapons less powerful.

It'd be nice if we had access to the zombie sounds in the playSound menu and such, but maybe organized a bit more, like they all had ZAPT_ before them to distinguish them. A minor request, but helpful.

Does ZAPT work with dedicated minigame scripts? Here's an example. That's not the one I use, but it uses the same method of creating a minigame. If it doesn't, this is needed.

Make Zombies spawnable like vehicles? Perhaps a new, designated brick for something like this. Like, spawns that don't rely on the director.

Also, a dumb zombie. Think Rot's zombies.

Make Zombies spawnable like vehicles? Perhaps a new, designated brick for something like this. Like, spawns that don't rely on the director.

Also, a dumb zombie. Think Rot's zombies.

ARRGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Make Zombies spawnable like vehicles? Perhaps a new, designated brick for something like this. Like, spawns that don't rely on the director.

Also, a dumb zombie. Think Rot's zombies.
NO! THIS HAS TO BE WAY BETTER THAN ROT'S! WAY WAY WAY WAY BETTER! IT ALREADY IS! V1 HAD ZOMBIES SPAWNABLE LIKE VEHICLES, AND IT SUCKED THAT WAY! AND A DUMB ZOMBIE?!? NO WAY!

ARRGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Maybe just change the messages so it doesn't say "Director" but works in exactly the same way.

Maybe just change the messages so it doesn't say "Director" but works in exactly the same way.
EXACTLY what I thought.

I'm just going to make it sound less technical.

Before: "Your X will be spawned when the director chooses."
After: "Your Zombie will appear in the minigame!!! :)"

How about Max values of certain zombies.

There needs to be some way to spawn specific type of zombies using events. This is done in Gamemode_Zombie with setVehicle. That way there can actually be ZAPT zombie defense server.

EXACTLY what I thought.

I'm just going to make it sound less technical.

Before: "Your X will be spawned when the director chooses."
After: "Your Zombie will appear in the minigame!!! :)"
Thank you for making me laugh.