Author Topic: Zombies are People, Too [v3]  (Read 35984 times)

Dosent seem to want to work.

Thanks though.

For Windows based PC's, GNochm.

For Macs, Chmox.
« Last Edit: March 13, 2011, 03:12:13 AM by Butler »

On the downing system I think players should lay on there stomach and shoot zombies in front of them but cannot move right or left.

There should be 2 downed messages 1 Survivor:Model Maniac: Help help I'm downed by a mob and Model Maniac is downed and He is near you

What about that item similar to boomer bile but it brings a dead player back to life what was it?

Please make zombies that are far away spawn.

Add more items like Boomer Bile,Colored Pipebombs and Molovoltos

Fix the Man vs Tank mode by the number of players .Lets say like 32/32 the Tank would have 7000 health or less by the players.

Make a keybind for  melee on right click does 4

Add a fire emmiter on the Molovolto when you are holding it same with pipebomb.

Make more modes for it like:

Have a keybind for players to crouch like the splits but front knee in the air and back knee on the ground.

A one man fight: Everyone is a zombie  but one player is chosen as a Survivor

Waves: A bunch on national socialist zombies run around to kill you and a 5 minute timer to update base with vce and get new weapons.

Witch attack!:You and your friends spawn in a house infested with a 100 witchs.

Zombies skin could go for a bit duller do you think?

Dead bodies stay until round is over

Cutscenes when timers end like helicopters etc...

Still adding more:)

 
Added more:)

Zombie's Can steal/Remove weapons

In a new class called "Stripper"
Hooker

Cutscenes can be done with events.

I do it all the time.

Also, something resembling Boomer Bile would be nice. A great way to kill those pesky tanks in a hurry.

EDIT:

For Macs, Chimp.

Page not found.

:/
« Last Edit: March 13, 2011, 01:58:52 AM by slimabob »

It's not a page... it's the download link...

NVM: I SEE. Lemme fix really quik

Ok, I looked, I couldn't find a download link. I'll post another.

Posted another.
« Last Edit: March 13, 2011, 03:13:34 AM by Butler »


To make the health HUD more useful, it'd be better to have it automatically show still-living players of my team without having to call in chat "who's there" and then spend a while setting it as a "buddy". Perhaps also prioritise teammates who are trapped by a special zombie, being attacked or at low health. (or for the zombies, who you are attacking?)

The Tank should get a minimum damage amount. Once in a small server I was entirely unable to kill an AFK survivor in ten seconds constantly mashing the attack button, losing the round - turns out he'd lost about half his health in that time.
« Last Edit: March 13, 2011, 04:38:55 AM by Space Guy »

The way that zombie damage is reduced to compensate for clickspam needs to be fixed. I'll make that a high priority.

As for the HUD, I'm going to have to redo the ZombieFriends SO too, I think. There needs to be a way to display more people clearly, and I want to make more of this processing client-side than server-side. What I'll probably end up doing is removing a lot of the functionality of the ZombieFriends SO in exchange for client-side processing. Meaning, the SO will be in charge of sending information about all players to everyone (with some sanity checks to prevent cheating) and the client will be responsible for putting it together somehow. I think I'll also ditch /buddy in favor of Build Trust / Full Trust prioritizing.

-Boomer Bile
-Bot Tank
-Defibrillator
-Melee
-Downed?

-Boomer Bile
-Bot Tank
-Defibrillator
-Melee
-Downed?
Adrenaline

Here is me again with the steak.
You could use the steak to feed the dog to get it's health back and use it for something to keep to dog with you.
example: If the dog barely gets hurt or attacked, then it should stay with you. But if he keeps on getting hurt by zombies or friendly fire, the dog might run away. But if you gave it steak he would stay with you.

ZAPT is completely done, and it's awesome, but some people still prefer Zombie Mod because it's easy to use, perhaps you could add a tutorial of how to use it, like in VCE.


Also, you could have a event (if possible) to check what part of the body was hit when the zombie died, being compatible with VCE. :o
« Last Edit: March 13, 2011, 12:19:32 PM by Khain »