Author Topic: Zombies are People, Too [v3]  (Read 36058 times)

I'm just tired of your post whoring stuff and then somebody else does the exact same thing and you loving yell at them.

You came here thinking you were oh so great just because you can script.
Wow, preteen angst much?

The reason I used Gamemode_Zombie instead of ZAPT is because it was simply the very first one I downloaded.

The reason I downloaded it first is because I heard about it first. There were a crapton of servers at the time hosting and using it, so I decided to check it out.

For ZAPT, you might have a dedicated server up with a semi-decent build to entice people to play and download. But, that's just my opinion.

You should make a new zombie, like for example:

Experimental Zombie:

A zombie who after a amount of time gets the knowlage to use diffrent items that humans use. and if they get behind a human player they can do a some kind of a "Melee attack" to finish off the player.
After each time this zombie gets to know how something works, the head grows bigger.

a list of what the zombie should learn to use

 1: Pills
 2: Medkit
 3: Pistol
 4: Grenade
 5: SMG
 6: Assault rifle

but since balancing is very popular nowadays, the zombie is weak, so the recoil on the weapons are very high for the zombie, maybe after a long time the arm fell off? *hint hint*

No offense, but ZAPT is going a bit overboard. Blockland is a Sandbox game; a game where you can just do whatever the hell you want. ZAPT is too restricted; you can't spawn zombies out of a minigame, you cant spawn them on a normal vehicle spawn, you have to have an actually structured build to use it properly, you cannot make custom AI's for it, you cant use Left4Block with it, thus breaking so very many addons...

Gamemode_Zombie is simple and unrestricted. If I want to spawn 80 witches and shoot them all at once, I can. I cant control how ZAPT functions like I can with Left4Block.

You should use the same spawns for all the zombies, allow them to be spawned outside of minigames, and make it so that both Left4Block and ZAPT can function at once. Or it's simply not worth it.

I think most people play Rot's mod because it's impossible to play ZAPT without at least 5 or 6 survivors. If you added a feature that lowered zombie spawning, zombie damage and zombie health when "Easy" was selected (RTB pref?) and kept it at normal when "Normal" was selected (and maybe "Hard" too), I think a lot of people would be more willing to play it.
No offense, but ZAPT is going a bit overboard. Blockland is a Sandbox game; a game where you can just do whatever the hell you want. ZAPT is too restricted; you can't spawn zombies out of a minigame, you cant spawn them on a normal vehicle spawn, you have to have an actually structured build to use it properly, you cannot make custom AI's for it, you cant use Left4Block with it, thus breaking so very many addons...

Gamemode_Zombie is simple and unrestricted. If I want to spawn 80 witches and shoot them all at once, I can. I cant control how ZAPT functions like I can with Left4Block.

You should use the same spawns for all the zombies, allow them to be spawned outside of minigames, and make it so that both Left4Block and ZAPT can function at once. Or it's simply not worth it.
These two are what would be the ones that I would like too.

Here we go again.

No offense, but ZAPT is going a bit overboard. Blockland is a Sandbox game; a game where you can just do whatever the hell you want.
Correction: Blockland is a block building game. You build with blocks, ZAPT lets you put zombies down. Easy as that.

ZAPT is too restricted; you can't spawn zombies out of a minigame, you cant spawn them on a normal vehicle spawn, you have to have an actually structured build to use it properly, you cannot make custom AI's for it, you cant use Left4Block with it, thus breaking so very many addons...
This is just pure loving garbage it actually makes me not want you to use ZAPT because there is no way I can cater to such a low IQ.

  • Not being able to spawn zombies out of the minigame is a good thing. I don't know what kind of drug you're on that makes you think having random douchebags spawn an undead army that kills people outside of an actual minigame is a good thing. And if you mean just having the zombies appear even if they're not needed, that eats up resources that could be spent elsewhere. The fact that zombies do not appear until absolutely needed saves resources and allows you to put many, many more times the amount of bots in a ZAPT campaign that with any other mod.
  • The way the director works makes it 100x more efficient to put bots on their own kind of spawn. I also do not understand how this is a problem -- what exactly are you putting zombies on a vehicle spawn for, anyways? What is wrong with the nicely sized 3x3 spawn brick?
  • YOU CAN make custom zombies for it. I don't know who started this "YOU CAN'T MAKE STUFF FOR ZAPT OLOLOL" but it's completely false. The way the mod is set up is to encourage third party content.
  • You can't use L4B with it because Rotondo's Mod breaks mine, not the other way around. Gamemode_zombies is usually the source of conflict with other mods. If anyone else made a mod that poorly constructed, and that broken, that's been that broken since 2009, it'd be failbinned 10 times over. But, no. Rotondo is Ephialtes and Badspot's buddy, so it gets to stay around blowing up everything it touches.
  • I have never heard of ZAPT interfering with another mod, and Space Guy (and many others) would inform me the second he caught wind of any such information.

Gamemode_Zombie is simple and unrestricted. If I want to spawn 80 witches and shoot them all at once, I can. I cant control how ZAPT functions like I can with Left4Block.



You should use the same spawns for all the zombies, allow them to be spawned outside of minigames, and make it so that both Left4Block and ZAPT can function at once. Or it's simply not worth it.
Your ideas just suck.

Sometimes I just want to spawn a zombie and have it instantly attack me so I can have a quick fight, like with Rot's zombies, but I can't do that with ZAPT, the director disallows it. I also feel as if it is too complicated, and I could easily see ZAPT confusing people. Those are the only problems I have with ZAPT, but then again, I only used it twice...

Okay, add a million restrictions and extra datablocks, I dont care. You dont have to be a richard.

Oh, wait. I forgot who I was talking to. Sorry.

And, if the mods conflict, find the source of it and change it, perhaps? I know not how difficult it might be, but I think its worth it to get more people using the mod, dont you?
« Last Edit: March 11, 2011, 07:17:00 PM by takato14 »

Zapt is awesome, but I personally prefer killing zombies, not playing as them.  There might already be a toggle for whether the zombies are people or AI, but I've only played ZAPT a few times in crowded servers.  Still, I remember when you had to do a setControlObject in console to play as a zombie.

Your ideas just suck.

I actually like the one about having one spawn for all zombies, like a general zombie spawn.  Less brick spammy than having separate spawns for each zombie, but again, you may already have that lol.  This also lets the director control the zombie ratios better.
« Last Edit: March 11, 2011, 07:16:57 PM by Nexus »

extra datablocks
I like to pull random jargon out of my ass without providing any evidence for it, too.

Zapt is awesome, but I personally prefer killing zombies, not playing as them.  There might already be a toggle for whether the zombies are people or AI, but I've only played ZAPT a few times in crowded servers.  Still, I remember when you had to do a setControlObject in console to play as a zombie.


What can I do to make this option bigger? Jesus.

I actually like the one about having one spawn for all zombies, like a general zombie spawn.  Less brick spammy than having separate spawns for each zombie, but again, you may already have that lol.  This also lets the director control the zombie ratios better.
Zombie Mob Spawn spawns the mobs when the director wants to add more stress. The other spawns are specific to one zombie type, but I will definitely consider a mob-type spawn that pumps out random zombie types.

I like to pull random jargon out of my ass without providing any evidence for it, too.
No evidence, eh? The 3 extra spawns for zombies, perhaps?

Left4Block: ~60 datablocks

Zombies are People, too: ~200 datablocks

Somewhat of a big difference, no?
« Last Edit: March 11, 2011, 07:27:43 PM by takato14 »

No evidence, eh? The 3 extra spawns for zombies, perhaps?
oh no.

3 datablocks, out of 4096.


Please get out of my thread you're not allowed to use ZAPT.

lol I just got ZAPT and looked at the code, and realised that most of what I said didn't matter, but Iban had already posted it.

Hey, all those critical error messages in the scriptobject part, maybe if someone actually decided to delete a scriptobject, you have it go to whatever function builds that scriptobject.

Also: you have a function that just returns a global variable.  Why is the needed?
AlsoAlso:  I really like how you did the director thought thing, besides the weird function that just returns one global.
« Last Edit: March 11, 2011, 07:32:18 PM by Nexus »

No evidence, eh? The 3 extra spawns for zombies, perhaps?

Left4Block: ~60 datablocks

Zombies are People, too: ~200 datablocks

Somewhat of a big difference, no?

People should learn how to read settings.
Some ambiance, a zombie nurf, downing, and (maybe) a defibrilation system. Sounds good.
Don't foreget about this, it would be amazing to have.