Author Topic: Rocket on a Stick  (Read 10652 times)

It's like brickybob just discovered blender/milkshape.
I mean, it's just three polygons smashed together.
No offense, but put some more effort into your modeling.

It's like brickybob just discovered blender/milkshape.
I mean, it's just three polygons smashed together.
No offense, but put some more effort into your modeling.
It was a test of flatshading.

I actually expected a rocket projectile on a twig.
If I knew how to import .dts, I would've done this.

Don't release 'tests', just a bit of advice.

Don't release 'tests', just a bit of advice.
After reading the replies I've realized that now.

I love it, downloading.

It's really nice. Can you make it a bit longer though?

Not bad, but not good either.


I'm not 12 and I don't like the textures.


Manty: <mnty cums over screen
Manty: hold on
Manty: ... dam thats lovey
Manty: B)


I actually love this, reminds me of the good old days in TBM. Btw, I have TOB, anyone want a copy?

Tired of normal guns?  Rockets too big?  And reliability too small?  No more!  I introduce, the Rocket on a Stick!

http://i52.tinypic.com/15gtkx0.jpg
http://i55.tinypic.com/2z70pjm.jpg
Eww, jpg.

What's different?
-Fugly model.
-Smaller size.
-Less damage. (20 instead of 40)
-Less radius. (2 instead of 3)

"Perfect for those tricky convent store robberies." -Shady Guy



Edit: This was made for a contest me and my friends made called "Add-on in a Day"
Lulz