Poll

Would you like to see another event like this in the future?

Yes
38 (97.4%)
No
1 (2.6%)

Total Members Voted: 39

Author Topic: Spring Break Madness (Challenge Complete!)  (Read 13058 times)

He says it's popular, but I've never heard of it...


Update!

If a vehicle's datablock has the code "canBreathe = true;" in it, it will be ignored by the Drowning Vehicles script.

You're not a good advertiser.


I'm saying if he does. It's not meant to be advertising, but whatever.

- /setBoundaryAfghan command to set the Boundary for the Afghan DM
What exactly was the point in that?

So that when players host in the Afghan DM, they don't have build a big wall around the arena to prevent players from escaping.

Seeing as it's a default save, I figured it would be just another thing that users would find to be helpful.

Oh, and that command doesn't take effect until I update it tonight.

Update!

Ranks will now come with a <var:cl:rank> variable replacer
Yes. 
Vote for ranks people.

Jesus.

It's clear that you guys want ranks! It's not tieing up like yesterday.

But then what about tomorrow's poll? If Ranks get voted tonight, we might run into near ties again.

Also, I'm going to put up a server with all of these add-ons later today. That way, you guys can get a better taste of the add-ons themselves.

Quick Update.

The KDR Script now comes with 3 variable replacers: <var:cl:kills>, <var:cl:deaths>, and <var:cl:kdr>

Because of the last update, I'm predicting ranks, then KDR.
Also can you tell us what #8 is?

Because of the last update, I'm predicting ranks, then KDR.
Also can you tell us what #8 is?

Then Variables.

I think the boundary script needs a "set boundary offset to player" function, to ease setup.

I usually build my TDMs/dogfights far away from the center of the map, and I'd rather not spend large amounts of time fine-tuning the position of the boundary. :/

I think the boundary script needs a "set boundary offset to player" function, to ease setup.

I usually build my TDMs/dogfights far away from the center of the map, and I'd rather not spend large amounts of time fine-tuning the position of the boundary. :/

There's a /setBoundaryCenter command that sets the Boundary center to your player's location.

Also, I just added a bunch more variable replacers. Here's the complete list (so far):

<var:pl:rHealth> Player's rounded health
<var:pl:rEnergy> Player's rounded energy
<var:pl:yaw> Player's yaw/rotation/azimuth (Left-Right)
<var:pl:pitch> Player's pitch (Up-Down)
<var:pl:pos> Player's position
<var:pl:posx> Player's position on the x axis
<var:pl:posy> Player's position on the y axis
<var:pl:posz> Player's position on the z axis
<var:pl:state> Player's state
<var:pl:isPassenger> boolean for if the player is mounted
<var:pl:isDriver> boolean for if the player is driving
<var:pl:altFire> boolean for if the player is using alternative fire
<var:pl:veHealth> Player's vehicle's health
<var:pl:veDamage> Player's vehicle's damage
<var:pl:veMaxHealth> Player's vehicle's max health
<var:pl:veDatablock> Player's vehicle's datablock (UI Name; like "Jeep")
<var:pl:weDamage> Player's weapon's direct damage
<var:pl:weRadiusDamage> Player's weapon's radius damage
<var:pl:weDamageRadius> Player's weapon's damage radius
<var:pl:weSpeed> Player's weapon's bullet speed
<var:pl:weArc> Player's weapon's bullet arc
<var:br:pos> Brick's position
<var:br:posx> Brick's position on the x axis
<var:br:posy> Brick's position on the y axis
<var:br:posz> Brick's position on the z axis
<var:br:type> Brick's type (Flat, Special, Basplate, etc)
<var:ve:speed> Vehicle's speed
<var:ve:velx> Vehicle speed in the x direction
<var:ve:vely> Vehicle speed in the y direction
<var:ve:velz> Vehicle speed in the z direction
<var:ve:pos> Vehicle's position
<var:ve:posx> Vehicle's position on the x axis
<var:ve:posy> Vehicle's position on the y axis
<var:ve:posz> Vehicle's position on the z axis
<var:ve:yaw> Vehicle's yaw/rotation/azimuth (Left-Right)
<var:ve:pitch> Vehicle's pitch (Up-Down)
<var:ve:trigger> Boolean for if the vehicle is being triggered (E-Break)
<var:gl:pi> PI. Nuff said
<var:gl:simSecond> Simtime in seconds
<var:gl:simMinute> Simtime in minutes
<var:gl:simHour> Simtime in hours

And I'm STILL adding more. All I need is the idea for it.

If Destiny ever puts some of these in the main VCE, then I'll remove them from mine.
« Last Edit: March 16, 2011, 10:03:01 PM by Deathwishez »

There's a /setBoundaryCenter command that sets the Boundary center to your player's location.
Yes, that sets the boundary center. He wants a command to set the boundary radius to your current radius from the center.

Oooooh

Okay. I can do that.