Author Topic: Extremely annoying translucency error [Blender]  (Read 1559 times)

I set one of my materials to translucent for exporting; the light blue shown in the render below to be exact.



In-game, look at what bullstuff happens:





Any mesh behind the translucent mesh (Only mesh that is apart of this model) shows through the translucent blue and makes the blue entirely invisible. The normals arent reversed, I havent screwed with any settings, nothing, it just happened.

I havent had this happen ever before even with similar situations. The purple is supposed to be inside of the translucent blue to give a crystal-like appearance.

Ive done something very similar to this before and it worked just fine, but now it is not. Help?
« Last Edit: March 17, 2011, 12:30:51 AM by takato14 »


If it isn't something with the texture itself, it will probably be a problem with blender

If it isn't something with the texture itself, it will probably be a problem with blender
Not the texture, turned off translucent and the blue mesh showed.

Not blender, I had my friend export it from a different copy of blender and it did the same thing.

It's a model issue because I have used the translucency before and it has NEVER done this. I just have no clue what could be CAUSING it.

Inverted normals, my young padawan. Use the for- I mean Google Takato!

Inverted normals, my young padawan. Use the for- I mean Google Takato!
Read. The whole. OP.

I already checked the normals (they were correct to begin with) AND tried reversing them. Didn't fix it.

Is there an option in the exporting options for translucency?

Is there an option in the exporting options for translucency?
Uh, of course there is? How else would I have made models with transluceny before?

People need to learn to actually read the whole OP rather than just skimming it.

Double sided is probably on. Turn it off under mesh editing, after selecting the trans part.

Uh, of course there is? How else would I have made models with transluceny before?

People need to learn to actually read the whole OP rather than just skimming it.
No, I mean is there any other settings which you could change?

Double sided is probably on. Turn it off under mesh editing, after selecting the trans part.
Uh, it is

But that hasnt ever caused problems before.

Also not the problem T_T
« Last Edit: March 18, 2011, 07:01:32 PM by takato14 »

No, I mean is there any other settings which you could change?
Thing is I never had to change anything before and it worked just fine.

Cmon this shouldnt be this way, I mean, Ive DONE this before T_T

Why so difficult to explain? D:

It is an issue with normals. No way around it. Also, never have doublesided on.