Poll

What should I add next?

Worker Huts
9 (9.5%)
Hospitals
4 (4.2%)
Jails
4 (4.2%)
Warehouses
4 (4.2%)
Re-implement Farms and Crops
11 (11.6%)
Make the new graphics selectable without editing the .love file.
6 (6.3%)
Village Upgrades (Or upgrades in general)
15 (15.8%)
AI
39 (41.1%)
Other (State your idea in a post)
3 (3.2%)

Total Members Voted: 95

Author Topic: IsoLand - An Isometric Civilization-style Game (abandoned)  (Read 29913 times)

Codes.. codes evrywhere..


That mess of code is one of the reasons you don't make games with lua. :P

That mess of code is one of the reasons you don't make games with lua. :P
it's the only language I know and the only language I have and will ever bother to learn

so you might as well shut the forget up with stuff like this because I'm sick and loving tired of it and I will never, ever loving switch

get that through your head damnit

it's not even the language's fault, I still have yet to find a good way to organize everything to where it won't end up as a clusterforget

it's the only language I know and the only language I have and will ever bother to learn

so you might as well shut the forget up with stuff like this because I'm sick and loving tired of it and I will never, ever loving switch

get that through your head damnit

it's not even the language's fault, I still have yet to find a good way to organize everything to where it won't end up as a clusterforget
You sound angry.
I don't really care if you switched or not. My point still stands.

You sound angry.
I don't really care if you switched or not. My point still stands.
And he doesn't have to switch because you think Lua is such a messy language.


doubletoast time

i've thought about instead of making everything run at the same time, i would use a system of ticks where a certain amount of possibly upgradable time will pass before a mass of actions will happen in advancing the game, such as progress in building something, fishing, farming, mining, etc.

this would be much less stressful for me to make, and it would speed up the game if anybody got any kind of lag at all (i had some lag when I had linux)

And the messages will now appear in a prompt on the bottom right of the screen, advancing messages like +# wood or something.

here's an example of ticks

the tick time is variable, of course

http://dl.dropbox.com/u/8005323/IsoLand/ticks%20test.zip
« Last Edit: September 16, 2011, 05:06:35 PM by Kingdaro »

This game needs a way to lose.

This game needs a way to lose.
i already have a long list of things this game needs, including more development, please don't add to it C:

i already have a long list of things this game needs, including more development, please don't add to it C:
Is losing on there? Because that's what makes a game fun :o
but ok



new graphics are yes?

i've also went ahead and temporarily put in the feature to make a new island on spacebar press

brb making download

EDIT: http://dl.dropbox.com/u/8005323/IsoLand/terrain%20gen%20test.zip

and for stuffs and giggles,



a very bad attempt at elevation
« Last Edit: September 16, 2011, 09:07:01 PM by Kingdaro »

I like the elevation but you should turn down the randomness in it :o

I like the elevation but you should turn down the randomness in it :o
done

now I'm trying to figure out why my island keeps ending up as fugly squares

done

now I'm trying to figure out why my island keeps ending up as fugly squares
loel
when are you going to integrate it into the full game
and also what are ticks gonna do :o