Poll

What should I add next?

Worker Huts
9 (9.5%)
Hospitals
4 (4.2%)
Jails
4 (4.2%)
Warehouses
4 (4.2%)
Re-implement Farms and Crops
11 (11.6%)
Make the new graphics selectable without editing the .love file.
6 (6.3%)
Village Upgrades (Or upgrades in general)
15 (15.8%)
AI
39 (41.1%)
Other (State your idea in a post)
3 (3.2%)

Total Members Voted: 95

Author Topic: IsoLand - An Isometric Civilization-style Game (abandoned)  (Read 29836 times)

loel
when are you going to integrate it into the full game
and also what are ticks gonna do :o
basically run





everything

like every tick a building will have more progress on it's...building, food will have been fished, gathered or cooked, wood would have been collected, trees grown, land discovered, etc.

and I just fixed the squaring

i hate how every error in the game is created by such a simple loving math error
« Last Edit: September 16, 2011, 11:03:13 PM by Kingdaro »

Quote
17 сентября 2011 г.
7:09 - Heroic BSOD: im boreded
7:10 - Kingdaro: i am not a source of entertainment
7:10 - Heroic BSOD: can i betatest isoladn
7:10 - Kingdaro: well I'm just about to post a new saving feature
7:10 - Kingdaro: as soon as I figure out how to save userdata
7:10 - Heroic BSOD: oegm
7:10 - Kingdaro: and then you can have the file

Saving is gonna inplemented!
I can even leak it if Kingdaro lets me

Saving is gonna inplemented!
I can even leak it if Kingdaro lets me
i'm releasing a test anyway :P

though I feel bad for using http://love2d.org/wiki/libSaveTableToFile

lol

Do you want any help with this? I'm sure it's been asked before loel

Do you want any help with this? I'm sure it's been asked before loel
i might ask for some images in the future but I have plenty from the old isoland :P

i might ask for some images in the future but I have plenty from the old isoland :P
oh I meant coding stuff
but okay

oh I meant coding stuff
but okay
no snags so far!

WHEW.

http://dl.dropbox.com/u/8005323/IsoLand/ticks%20test%20%232.zip

THAT WAS A 1066 LINE DOOZY.

and I forgot to put that you can use the mouse click and hold to move around and stuffs, might have to do some trigonometry to put in like a pointing arrow or something

« Last Edit: September 17, 2011, 02:03:31 AM by Kingdaro »

i got the download from the post above

it gets an error on startup

no snags so far!

what
well if you need help lemme know
I've never used the love engine but I know some c++ stuff

i got the download from the post above

it gets an error on startup
also this

it's for loading saves amirite



http://dl.dropbox.com/u/8005323/IsoLand/ticks%20test%20%233.zip

this should work, I've included the map file this time instead of having the game generate it's own

> +8 timber - you can't really use it though :P

oh you cynical bastard

By the way, higher elevation blocks look fine normally, but when I pan it separates the 2 blocks and looks ugly (you lazy boy, just duplicating the normal tile)

By the way, higher elevation blocks look fine normally, but when I pan it separates the 2 blocks and looks ugly (you lazy boy, just duplicating the normal tile)
i've set it to round the camera offset variables when the mouse isn't down, because if I were to round it while panning as well camera movement would look choppy and stiff