Author Topic: Wheres V20?  (Read 11681 times)

5146 was late v8.

Oh and did v7 ever exit? I've been told there was no such thing.
Yeah, it did

5146 was late v8.

Oh and did v7 ever exit? I've been told there was no such thing.
From the changelog you can see all versions including V7.


No, you can't eat a piece of software.
*Puts Blockland on an empty USB drive.*

"Lunch Time!"


No, this is not what I look like.

Speaking of updates and the like, what ever happened to that proposed facebook-blockland-doobywhaker Badspot/Komp were probing the community about?

Why wouldn't you?
It's working perfectly as it is and it would take big amounts of work to port torque from OpenGL to DirectX.
OpenGL is pretty outdated
No, and it is needed for *NIX compatibility.

big amounts of work to port torque from OpenGL to DirectX

You do realize that you can technically force Blockland to run in DirectX/Direct3D through one of the config files, though it doesn't work on all systems and even then with limited success.
So technically there's no porting to be done, Blockland doesn't even use a proper Torque engine anyway, it's been modified by Badspot and various other people to the point where it's practically unrecognizable in it's actual form


You do realize that you can technically force Blockland to run in DirectX/Direct3D through one of the config files, though it doesn't work on all systems and even then with limited success.
So technically there's no porting to be done, Blockland doesn't even use a proper Torque engine anyway, it's been modified by Badspot and various other people to the point where it's practically unrecognizable in it's actual form
Like you said it is very buggy.
So, adding it to some menu would do more harm than good.

You seem to pick and choose things to respond to without actually thinking about them for yourself.

Obviously I'm implying that Badspot would have to do some work to fix the problems with it before making it an option to choose it

You seem to pick and choose things to respond to without actually thinking about them for yourself.
Tack detsamma.
Obviously I'm implying that Badspot would have to do some work to fix the problems with it before making it an option to choose it
So, then he would have to port it again since the old port is obviously not working.
What do you think is the easiest, making a new one from scratch or fixing an old completely broken one?

I'm fairly certain that fixing the DirectX rendering platform for Blockland would take a fair bit less work than completely recreating Blockland from the ground up.

I'm fairly certain that fixing the DirectX rendering platform for Blockland would take a fair bit less work than completely recreating Blockland from the ground up.
And not fixing the DirectX rendering would take less time than doing it. I don't see why Badspot would bother when the game runs perfect as-is.

In version 20 you can punch fish in the face.

I'm fairly certain that fixing the DirectX rendering platform for Blockland would take a fair bit less work than completely recreating Blockland from the ground up.
I meant, recreating the DirectX port vs trying to fix it.

I don't see why Badspot would bother when the game runs perfect as-is.
inB4TopicOnSamePageIsLinked

http://forum.blockland.us/index.php?topic=148079.0


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