Author Topic: Path Camera Events [V.1.5]  (Read 15165 times)

Removed delay, added option to exit a path via light command, and fixed a message bug.

I don't like that, if there's a cut-scene a player needs/should see, they shouldn't have the option to ruin it.
That was my main issue with the old Camera Events...

I don't like that, if there's a cut-scene a player needs/should see, they shouldn't have the option to ruin it.
That was my main issue with the old Camera Events...
I'll make it toggle-able. Because it needs to be at least an option, because imagine you get stuck in a huge path going at the speed of 0.1...

Also, the option of Self Delete to get out is still an option. You would need to disable that or something.

in that case add an RTB preference to enable/disable the skipping? in a situation such as mine where it's just something people will have already seen at the start of each round it'd be okay but for, say. a single player thing, it wouldn't be as great. then again most games allow you to skip cutscenes, and when they doin't, people complain. :x

I'll make it toggle-able. Because it needs to be at least an option, because imagine you get stuck in a huge path going at the speed of 0.1...

Also, the option of Self Delete to get out is still an option. You would need to disable that or something.

I was gonna suggest that, but I thought you couldn't add another toggle as you claimed for the Camera Set Message...

Also, I HAVE found myself in that situation.. I Ctrl K'd.. So I know where your coming from...
Too bad the Static Camera Events don't include that feature along with a PlayerExitCamera Event...
« Last Edit: March 27, 2011, 10:35:42 PM by Mr.Noßody »

Added ability to toggle the light exit via RTB Prefs. It is on by default.

It's a lot better now. I still have a slight stop between the bricks though, which I'm trying to work out. I hope I'm going about this the right way, I just had thoughts of allowing multiple names being allowed in the textboxes and creating the full path on the one event. Any thoughts?
Get rid of the stop at waypoint bricks and make it go just as smooth as with the core mod. Then I'm happy. Also being able to name bricks and then have one master brick that sends the camera thru the whole path would be the best thing ever. It would be so much easier to change the speed of the camera throughout the whole path. Please do this.

No! You will not die until I have what I wanted.

No! You will not die until I have what I wanted.
:)
I've been super busy with school lately, and when I have had time for Blockland, I've worked on other things. I'll hopefully get this done soon so I don't have to worry about it.

There's no real rush though. I'm not exactly done either. In sense of the build being playable because people will be begging me to host it the second I post that video. I just know it.


Alright, I updated the file to have a shorter pause between bricks. I felt I needed to hurry up and at least get out of the beta stage and release to RTB. There is still the very slightest pause between bricks for complex paths. I will eventually add the feature to name multiple bricks in the text boxes and create the full path on the spot, but that will come hopefully sooner than later.

Nice work. This will be amazing in use...

Well I ain't using this until there is no pause and you can do the whole path with one brick.

Well I ain't using this until there is no pause and you can do the whole path with one brick.
Try it now. C:

Aww's still can't go thru the whole path with one event.