Poll

Is Multiplayer Worth Adding To J.O.E.?

Yes
32 (66.7%)
Maybe
5 (10.4%)
No
8 (16.7%)
IDK
3 (6.3%)

Total Members Voted: 48

Author Topic: J.O.E. - MULTIPLAYER COMING SOON!  (Read 14926 times)

Reminds me of duke nukem, just less witty.

Keo is a forget and won't let me swear or be too mean.

Keo is a forget and won't let me swear or be too mean.

I'm going to sell the game at my school. I also want to show my game design teacher. We'll make a patch after release to enable swearing. :/

EDIT: Also last chance to make suggestions before beta.
« Last Edit: March 28, 2011, 11:48:06 PM by keonesan »

I'm going to sell the game at my school. I also want to show my game design teacher. We'll make a patch after release to enable swearing. :/

EDIT: Also last chance to make suggestions before beta.
Let me do some voice acting for the zombies
please?
also do grenades and maybe the ability to pick up objects and throw them or use them as a sheild, like using the trashcans

Let me do some voice acting for the zombies
please?

also do grenades and maybe the ability to pick up objects and throw them or use them as a sheild, like using the trashcans

Holy loving stuff. This is the reason I blocked you on Steam. For the 100th loving time, NO!

Make different types of zombies. Like ones that explode when they come near you or when killed. But they are slow though.

Make different types of zombies. Like ones that explode when they come near you or when killed. But they are slow though.

Soon To Come Zombies:

Reaper
     Status: Almost Done
     Damage: 10
     Health: 10 (Normal Zombie Has 50)
     Speed: Slow
     Ability: Partially Invisible

Undead Marine
     Status: Just Started
     Damage: 1 (Fires Rapid Fire Machine Gun)
     Health: 100
     Speed: Normal
     Ability: Spawns Two Every New Round


Public BETA?

Yes PUBLIC BETA.

This will actually probably make full release.

Only issue is that people with meh computers will struggle to run this. I can barely keep it above 60fps on max settings and it was slide-showing on my mum's comp.

I still need to optimize the game better. I've already done a lot though. I was originally getting like 30-40fps. Now I managed to get it up to 60-80fps.

Damn.

My pc is uber-stuff.

also do grenades and maybe the ability to pick up objects and throw them or use them as a shield, like using the trashcans
maybe you can even employ some obstacles that people could traverse for better guns and such

ooooo.

must. beta. test. soon.

aaaAAA.

Looks good so far :D.

Beta will be up and around from 3-4pm Pacific Time tomorrow because of school.

Here's bugs that I'm already aware of so you don't keep reporting them over and over:

- If you die while firing the flame thrower the flame will still emit
- Muzzle flash will sometimes stay after death
- Trashcan physics are strange
- Camera acts weird on bump mapped surfaces
- Slight clipping into objects with camera
- GUI may get cut off on certain resolutions


If you find a glitch tomorrow that isn't one of those report them to me IMMEDIATELY.

Looks awesome man, good job.

Looks awesome man, good job.

Thanks. Working hard to polish the game a bit before BETA.

Mostly optimizing. I'm pulling everything out of my ass to just scrounge even a single frame.

EDIT: Can't wait til I finish this so people can stop talking stuff about me never finishing anything. >:U

I'm thinking about raising the frequency of how ammo is dropped. Ammo seems to be pretty dam scarce when I'm playing.
« Last Edit: March 29, 2011, 12:26:43 AM by keonesan »