Poll

Is Multiplayer Worth Adding To J.O.E.?

Yes
32 (66.7%)
Maybe
5 (10.4%)
No
8 (16.7%)
IDK
3 (6.3%)

Total Members Voted: 48

Author Topic: J.O.E. - MULTIPLAYER COMING SOON!  (Read 14807 times)

Why does everyone want first person. >:U

Because topdown SUCKS ASSsnake

.....i'm surprised the "ignorant keonesan" memegenerator still exists. :x


.....i'm surprised the "ignorant keonesan" memegenerator still exists. :x

Me too. :/

Still can't fix mac version. Anyone have any ideas?

inb4macjoke


Still can't fix mac version. Anyone have any ideas?

inb4macjoke
It says "You cannot open the application "JOE" because it is not supported on this architecture."

Maybe that'll help? c:
I dunno what it means, but I dunno, maybe you just coded it a little wrong.


If you weren't dead right now, I'd kill you.

Nice update. Happy bday keo.


Keo won't let me buy him a present. wat do i do?



Hey guys! Look what I've been working on! :D

Might be a while because it's crippled like a kid in a wheelchair with no arms at the Special Olympics.

Multiplayer Explained:

J.O.E. uses a system where clients are loaded in two completely different realms but those objects in those realms are taken and synced together in unison across the network.

At the moment I've only managed to sync the position of players and zombies. I have yet to sync animations and physical properties of trash cans and such. I also have some serious variable issues and glitches.

Multiplayer Explained:

J.O.E. uses a system where clients are loaded in two completely different realms but those objects in those realms are taken and synced together in unison across the network.

At the moment I've only managed to sync the position of players and zombies. I have yet to sync animations and physical properties of trash cans and such. I also have some serious variable issues and glitches.
brilliant! good luck.