Author Topic: Pirate Ship v0.6  (Read 22341 times)


Thank.The.Lord. we needed more ships, Now I can improve my Patrician Era Trading RP.



Thank.The.Lord. we needed more ships, Now I can improve my Patrician Era Trading RP.
Ships? Nah! We need more jeep edits :cookieMonster:

OMG BUMP MAKE LEON ANGRY!!!!! >:O .... Anyway, I have an un-tamable ammount of unfinished builds and they keep piling up... Now I want to have an olden days rp in which there will be trading, fighting, and alot more...... UGG

Off topic: here is meh list of unfinished build (some of them at least):

Stick arena DM

TF2 custom TDM

TF2 customed 2fort

TF2 old school TDM

zombie wilderness survival

Crossfire TDM

Trailer park TDM

Emerald isles TDM

D-day TDM

WW2 artic TDM

WW2 Germany urban TDM

I NEED FREAKING HELP


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Are you stupid or something?
Let me rephrase that:

Do you have the slightest idea that you are a extremely stupid?



throw in some nets connected to the sales so people could be placed on them and shoot :P

It may need an update since the player scale doesnt make it any big, it stays the same scale


It's a bit strange that its a pirate ship but it only holds 4 people, even the rowboat holds 3. Other than that, I think its great. 3.5/5

Needs more collision. >:(
My reasoning is this: it's only going to really be good if you can walk around freely on the deck, in the same way as the GSF vehicles worked, as far as I know, and so the best way to do this is to remove the function of mounting the player to the vehicle, and improve the collision boxes, but I don't know how long that would take, or how difficult it would be. Also, I think that the only way to actually get to control the vehicle should be to click on the wheel, but I ask too much.
Good luck with it, but I'm not satisfied.

Blockland just doesn't have the dynamic player physics to really achieve anything like a real boat. This is really apples to just about any game, in GTA IV you could walk on the deck of the boats while moving but you'd still fall though the collision. One of the major problems I have with the boat is that its not a vehicle its in fact a player type, GSF vehicles are quite literally car vehicles, they need a consistent flat surface to drive on.

Overall about the only true improvements to the boat like features of the boat is make the collision box bigger so it fits around the whole vehicle and script in the cannon as usable turrets on ether side. One other thing I'd like to mention is people complaining about it being easily killed by normal weapons, once again another problem to do with Blockland having a universal damage system meaning you can only do X dmg and every object has X health meaning the akimbo would kill a vehicle faster then a rocket launcher if the vehicle had more health then usual.

Would it somehow be possible to make the ship so that it had a zone around it, and in that zone, the player would move with the vehicle? I really really want a good ship like this.