Here you go. I recreated the Blockland logo, the difference to the original is a few measly pixels. Nobody is going to notice unless they really poke around with this and the original. Height 180 pixels, width 983 pixels.
http://img810.imageshack.us/img810/177/blocklandlogo180px.png
I can recreate the logo in any size if needed.
I went ahead and took a look at the Aquaria article, their logo is 250px wide, so let's go with that. It's actually the width that's important, not so much the height, I probably should have mentioned that.
There should be a history section where it talks about v0002 and the first retail versions.
Sure, that can go under Development. Just keep in mind that we don't need a version by version changelog here, just highlight some of the important details.
So here's my thoughts on what to replace the gameplay section with:
Blockland is a multiplayer sandbox game where players construct things out of interconnecting blocks. Blocks are locked onto a fixed grid and positioned using the keyboard. Once placed, players can add various effects to bricks, such as lights, sound, or other special effects. In addition to construction, the game also features a variety of vehicles and weapons and a minigame system that can be used to run small deathmatches or other similar game modes independent of the server itself. This allows more than one deathmatch to run at the same time, and only those who want to participate are required to do so. Further updates to Blockland added a simple trigger and event based programming system that allows users to create interactive effects like light switches, and basic physics to destroyed blocks.
Blockland is modifiable through an add-on system. User made add-ons are written in the Torque scripting language and packaged in self contained zip files. Modifications include content such as new weapons, vehicles, maps, and game modes.
This is in place of the existing gameplay, eventing, game mode, and the modification section.
Here's an outline of some stuff I think we should mention in the development:
- initial public release of v0002 (check news archive, might need to use archive.org)
- screenshot of the original game
- Badspot's announcement that the game was going to go retail and there would be no further public releases (check news archive, might need to use archive.org)
- Public announcement of the retail version of the game (check news archive, may need to reference a forum post)
- note changes in the game - square pegs instead of round pegs, changing from a character type very similar to the LEGO minifigure into something considerably different (possibly include a screenshot of the old minifig?)
- Release of the retail version (reference news archive or forum post, probably both would be better)
- GDC - note that the game was demoed at GDC before it was released here (reference a forum post) it was a semifinalist in the Indie Game Showcase at the 2007 GDC ( reference this pdf
http://www.ecdsystems.com/media/pdf/2ndAnnualIGSSemifinalistPR081607.pdf )
- demoed at IGF 2009 (reference
http://www.igf.com/php-bin/entries2009.php )
- addition of events and water (cite changelog)
- addition of physics and keys (cite changelog)
Any comments or suggestions for additional content? Anything else I forgot to mention?