Author Topic: Spyro Playertype?  (Read 2497 times)



I DID NOT MODEL THIS

I was going to make this into a ragdoll for garry's mod, but all the tutorials suck ass. Think I should make it a player? :3

I dont like the model.

if you made it more blocky...

I dont like the model.
What? Are you mentally handicapped? X_X

"NO ITS NOt ENOUF BLOCKO IT SUCKS ALOT IT LAGgS"

I remember that game, on the Playstation... I wasn't very good at all 'cause I was like 5 years old, but it was cool.

Perhaps as an alternate skin for the Swift Dragon? Unless this will have additional features, like built-in firebreath, fireballs, and claws like how the Army Man playertype worked.

"NO ITS NOt ENOUF BLOCKO IT SUCKS ALOT IT LAGgS"
it probably wouldnt lag too much for me its just it doesnt fit into blockland at all.

if you made it more blocky...



it IS blocky; Blender's textured render mode doesnt have any shading.

Guys it was a simple yes or no question. I rigged it and everything a while ago and then could not get it in-game for Gmod. Should I put it in torque or just let that work go down the stuffter.
« Last Edit: April 02, 2011, 03:13:57 PM by takato14 »

no its not really blocky

flatshading doesnt automaticly mean blocky takato

no its not really blocky

flatshading doesnt automaticly mean blocky takato
I DONT CARE WHAT IT LOOKS LIKE.

Should I animate it and make it a player or not. Simple question.


no its not really blocky

flatshading doesnt automaticly mean blocky takato
I cannot change the model, kojo. It will forget up the UV coordinates and I would have to retexture the whole thing.
I say, why not?
Mmk. I'll try sometime.

No for blockland,but for garrysmod yes.

No for blockland,but for garrysmod yes.
I already said I dont care how it would look in Blockland and that I cannot get it into garrys mod.

It looks pretty bad. So no.

It looks pretty bad. So no.
Really, it's bad? It's ripped from the Wii game. An exact identical copy of the spyro in Dawn of the Dragon. Dumbass.