Author Topic: Surreal Cosmos (Game Project)  (Read 13360 times)

brb making a headcrab-ish thing

edit: nevermind, trying me out some music-mixing on Aviary instead
« Last Edit: April 04, 2011, 08:20:37 AM by Cybertails1998 »

« Last Edit: April 04, 2011, 08:29:32 AM by Cybertails1998 »

I cannot animate.

But, I may be able to contribute .PSDs of things I draw and concepts and stuff


I can and WILL contribute environment and story concepts. Just not right now, I need to sleep and stuff.



it would be cool if the aviary stuff could be longer.


Okay, i'm getting a bit better at music making.
http://www.aviary.com/artists/Navar0wned/creations/[sc]_melancholy

Y u no pick me for beta tester? >:(

Okay, i'm getting a bit better at music making.
http://www.aviary.com/artists/Navar0wned/creations/[sc]_melancholy

I much prefer deception. Melancholy sounds somewhat 'crowded'.

It'd be great if you could to some environment art, Supreme Guy. :D

I drew some concept art in class today, but I'm not sure what I did with it. :o

anyways, i've worked on some GUI and I plan to get this done today:

  • Code for keypads
  • More longer music and starting on normal sounds
  • Reading up on some more T2D scripting stuff.
  • Player scripts
  • If possible, some engine changes to my advantage.
  • Mod API

What I'd much like to see finished today:
  • Player art and animations (Running and jumping.)
  • Weapon art (i will draw some concepts, maybe do this part myself)
  • I'd love if some of you could give ideas. :D

Ideas are an extremely important part of making a game, so please give all your ideas!

The bulk of the keypad code is done.
« Last Edit: April 04, 2011, 06:27:53 PM by otto-san »

« Last Edit: April 04, 2011, 07:30:36 PM by otto-san »

Sorry for triple post.

Made some weapon art things

-basic melee
-pellet
-basic ranged

quadruple post

Game save/load/delete GUI so far


quadruple post

Game save/load/delete GUI so far

-snip-
not bad