Author Topic: Surreal Cosmos (Game Project)  (Read 13338 times)

Hes watching my every move LEAVE ME ALONE IM NOT GAY!

Fine, we can have a daughter, but she is still coming out of your snake, and we will still have love together forever.


leave


both of you


this is not a stuffpost thread

C-can you just die.
We die together, engaged in intercourse.

If you need a story or a scenario, my friend and I can help you out with it.

We die together, engaged in intercourse.
leave


both of you


this is not a stuffpost thread

If you need a story or a scenario, my friend and I can help you out with it.
k

I Could help out with the Website(if your going to have one)

I Could help out with the Website(if your going to have one)
if you need a logo for it, ask me or otto

if you need a logo for it, ask me or otto
Ok also you need a Blog with it too(or a Wiki)?

I think most of Torque's revenue comes from kids buying their game engines in the hopes of becoming amazing game developers. Children's hope is so profitable. :cookieMonster:

I think most of Torque's revenue comes from kids buying their game engines in the hopes of becoming amazing game developers. Children's hope is so profitable. :cookieMonster:
lol

It’s cold. It’s also dreary, cold and downright boring. You’re waiting inside the cramped transporter ship tugging you slowly to what’ll be your new home: the Ictnus-class commercial cruiser, home of “amazing 5 star exquisite meals!” and “Amazing brilliant inventive entertainment!” Since when are entertainment facilities on a resort-cruiser supposed to be inventive? You pull out your qPad hoping you can find something to do. You scroll to the games section of your pad – only to find three games – Minesweeper, Pixdraw!©™® Trial version and your HandyMap© indicator. You check it and find that you’re marvellously close to the resort – as much as this comforts you, you also dread the hours of work you’ll be doing as the “official” errand boy. Going back to the menu of your qPad you check your mail, life-sign monitor and random-pointless-statistic™ generator. You are just about to go through all of the IMs you’ve received when your qPad is knocked out of your hands by a surprising bump. The heads-up display on your Ultra-Screen© helmet blinks several messages reminding you of your arrival and necessary precautions you should take when leaving the shuttle. First thing you do however is unbuckle your seatbelt and hack the safety lock on the airlock and seal it impatiently behind you.

You wait impatiently as the pesky red alarm on the roof of the airlock twirls and your HUD goes on about “Fun airlock facts!” The exit flings open and you step out and stretch your limbs. The shuttle arrived early so you have plenty of time to do things before the job commissioner arrives. You ever-so-merrily trod around the spaceport lobby and take in all the “breathtaking sights” that the ads you encountered previously promised. Honestly though, the place is a dump. There’s trash all over the place and the Bio-metallic walls needed a well good scrub. One thing that doesn’t get you down is the sight of a Merry-Go-Store©™ - you absolutely love these things as they nearly always have goofy – and interesting – stock to gawk at. You waddle around the rotary stand and try to spot something you like. Strangely, there’s a small armament on sale, along with several ammunition cells.

Your thoughts are interrupted by the arrival of the Chief Nancy Pantsy© automated assignment droid. It addresses you in that horrible robot voice and chimes, “ICY WEINER, COME WITH ME TO YOU DESIGNATED QUARTERS,” and turns around on its single wheels and heads off towards where it arrived – the elevator.
« Last Edit: April 07, 2011, 08:02:29 AM by Supreme Guy »

just remembered I made jump sprites earlier today



I think most of Torque's revenue comes from kids buying their game engines in the hopes of becoming amazing game developers. Children's hope is so profitable. :cookieMonster:
haha.

Well, that may be where a good bit of it comes from. :P


just remembered I made jump sprites earlier today



Yes, thank you. I can move on with that design for sure now.

edit:
The past two days, I've been looking around for graphics cards since mine are broken, which is very inconvenient because it makes certain things in TGB mess up. e.g my screen resolution is too low to see some of the editor windows. In about, I'd say a week and a half, maybe two at the most, it'll be fixed and I can really get working if I haven't finished by then (which i surely won't. :o).

An alpha release is actually pretty close, I mostly just need some more art, so I'll be focusing on art and code for the basic environment interaction.
« Last Edit: April 07, 2011, 05:45:21 PM by otto-san »