Author Topic: Surreal Cosmos (Game Project)  (Read 13325 times)

resusal.msgFl

find out how to open it yourself.


via torque2d?
why would i make you pay $99 to look at a file

why would i make you pay $99 to look at a file
demos
« Last Edit: April 09, 2011, 12:45:17 AM by Cybertails1998 »

lol at you not knowing about demos
the reason you're a jackass is because you act tough by laughing at people at misinformation
honestly i dont know a single person who does that and is necessarily liked by many people

lol at you not knowing about demos
oh right


hhh

Any file like this (.svFl, .msgFl, .miscFl) are files that may be used by the game.

You can simply open them in Notepad, but in the game some may be encrypted. (.svFl has a sort of code method, but it's really easy to crack.)

edit:
So from that, you can sort of tell that this is sort of a thing where you choose your own path.

Sort of.
« Last Edit: April 09, 2011, 12:50:26 AM by otto-san »

*le-click*

oh lol, it's the same stuff from the last page

i throught it was a script or something. nice


it'sabrandnewday


I think today will be sort of an arty day.

  • Videos for storyline to go in the game. (need to be converted to theora aa)
  • Backgrounds to the levels
  • Create a 'world map'.
  • Get an idea of how the game will be set up.
  • FIGHT TINY ROBOTS WITH FLAME THROWERS work on enemy AI and art for them
  • Work on weapon scripts.
  • Decision: Clothing, y/n?
  • Sounds. We need them. (I've been wondering what the sounds would sound like and that's why I never really said anything.)

  • Sounds. We need them. (I've been wondering what the sounds would sound like and that's why I never really said anything.)

FINALLY >:U

what do you want me to do because i am BORED and need something to do

Checklist of all sounds I know we need/might need:
  • Firing weapons of different kinds
  • Melee weapon sounds
  • Footsteps
  • Jumping
  • Enemy sounds
  • blips and beeps

What should the enemies sound like?

first let me draw up an enemy, maybe you can go from there.