Author Topic: Surreal Cosmos (Game Project)  (Read 13329 times)



aaaaaarhg


the dell sales office closes at 9:00 and someone told me they were going to do it when it was 1:38. :c
so im without a gpu until a day after someone who knows what they're doing gets home


i.e. otto is ded
what no

the graphics card should be here in the latter part of this week.

in that time i hope to work on the code.

i need to fix player movement, all that happens now is you fly infinitely upwards if you jump  :cookieMonster:



3 separate images

removed the tiles
added "corner" windowed wall sprites

brb playing some dragonica

>----------youCannot esc ape wha tis inev it able

>----------I don't see you r p oint.

>----------Defian ce?

>----------Cour age?

>----------Try ing to pr o ve  so me thing?

>----------Yo u'r ejus t a tyra nt.

>----------Do not tempt fate.



Oooh, it's a horror game then.

Well, that's sortof a bummer :/

Did you take a look at my short introduction plot?

Oooh, it's a horror game then.

Well, that's sortof a bummer :/

Did you take a look at my short introduction plot?
It isn't a horror game.

Good news guys.

With the help of []----[], I fixed a bunch of careless mistakes in my scripts.


No more syntax errors due to sillies.

edit:

Also, I've started working on world maps and area layout.

It isn't a horror game.
Then what's with all the, "Y ou ca   no t Esca    pe" business?
Is it meant to be scary or deep or something?

Then what's with all the, "Y ou ca   no t Esca    pe" business?
Is it meant to be scary or deep or something?
or both

Then what's with all the, "Y ou ca   no t Esca    pe" business?
Is it meant to be scary or deep or something?
foreshadowing


I'm going to get cracking on some GUI and scripts and stuff.


  • Terminal (in-game command prompt gadget thing that is not the console)
  • Add a typeEffect switch for said terminal.
  • Possibly start working on multilanguage support, though I don't know about that.
  • Add a system to the mod API so that you can have custom maps/scenarios.
  • Apply my new save file encryption concept. Uses some algorithms to effectively make data secret. c:
  • Map GUI so you can see where the heck you are.
  • revert back to the old player scripts, the ones i changed to don't work at all.

aaaaaaaaa i need to make some sounds