Author Topic: Surreal Cosmos (Game Project)  (Read 13330 times)

Bump.

Idea for quest system, a sort of simple language to tell the game to do stuff.

example:
Code: [Select]
<qs:begin/ Some Test Quest> --Starts the quest "Some Test Quest"
<x!questTruePositive> --Is the player doing or has already finished the quest?
<npc:talk/ Test_Guy Hey, thanks for starting a quest.> --Make a dialogue box come up telling you that Test Guy  is saying "Hey, thanks for starting a quest."
<qs:finish> --Finish the quest.

edit:
More in-depth.

There are a few subfolders.
gameScripts, main game scripts duh
gameFiles, save files and misc. crap
gameMods, mods of course
data, main game data
gui, graphical user interfaces (default ones at least)
managed, sets up start datablocks and stuff

In the data folder, there's a levels folder. In the levels folder there are storyline folders, in the storyline folders there are parts/scenarios/whateveryouwanttocallthem. In those, there are map folders. In the map folders, there are .t2d files (normal map files), .dso files (compiled map files), and also .qsFl files (quest script files).

the quest script files of course are the files for quests. they use the above shown language which i will later go back and explain. they are run via a command and when you run them they do all the setup crap and then they start the quest.
The files are read like so:

Initialization Stages

V

Step 1

V

Step 2

V

etc

V

Finish


When one step is complete, it goes onto the next, then when the line instead reads <qs:finish>, it finishes the quest. I'll think about how to add rewards later on when there's something to actually give.
« Last Edit: May 03, 2011, 10:27:49 PM by otto-san »

OK I AM GOING TO FOCUS AND MAKE SOME SOUNDS ;-;

if you can't tell i'm trying very hard to make it easily moddable

So do you want me to do something special with the sounds? :s
I can see you're trying to do that (and you look like you're doing it well) and I was wondering if it was directed at me to do something with my sounds.

So do you want me to do something special with the sounds? :s
I can see you're trying to do that (and you look like you're doing it well) and I was wondering if it was directed at me to do something with my sounds.
I expect nothing and am always pleasantly surprised with everyone but myself.

Will sprite for portal 2 or M&B WFaS



the about-to-fire gun sprite can also be used as a stab sprite
the sprite presented is a slash sprite
I has idea for ester eg

if you awaken on the first ever room, and the door is on the left, the invisible gap is on the right.
Fall in, and you enter a COMPLETELY WHITE ROOM with a Happy Cat's head and "oh god how did it get here I am not good with computer".

(if you release it on steam, maybe it's going to be an achievement, lol)

bla

Before I even think about map easter eggs I need to get players working. :(

So the Community Projects and Games section are completely irrelevant and don't exist.

So the Community Projects and Games section are completely irrelevant and don't exist.
It isn't a finished game, so Games wouldn't fit, in my opinion. Community Projects doesn't seem like where this would go to me.

Also, I think I figured out what's wrong with player scripts.

overcomplication and no implementation of gravity  :cookieMonster:


I am so stupid.

I never made the player do onUpdate when you try to move it ;-;
« Last Edit: May 05, 2011, 10:35:52 PM by otto-san »

sup guys
back from being afk or whatever. do you need any ideas or something?

nevermind, i'm going to completely rescript the player scripts.


Anyways, I'd love ideas more than anything.

nevermind, i'm going to completely rescript the player scripts.


Anyways, I'd love ideas more than anything.
You know it's a good sign when it takes 20 pages for the player to even start moving.

You know it's a good sign when it takes 20 pages for the player to even start moving.
i don't spend every moment of free time working on surreal cosmos


and it's more confusing than you thing, those darned lateral velocity functions.

you're never on steam
« Last Edit: May 07, 2011, 01:08:29 AM by Cybertails1998 »