Poll

Is this possible?

yes
12 (31.6%)
no
3 (7.9%)
GTFO
2 (5.3%)
lollollol
1 (2.6%)
hurr duhrr i'm a hoers
7 (18.4%)
duhrr i'm a troll
5 (13.2%)
idk
3 (7.9%)
like i care...
2 (5.3%)
already found out the hard way. it doesn't work.
3 (7.9%)

Total Members Voted: 38

Author Topic: Are clinking bullet casings possible?  (Read 2338 times)

"There's a possible way to make a sound but the casing would disappear when it makes the sound"

"If you tried to make a second casing appear along with the sound you can't control what direction it goes in and requires several more datablocks"

Tom

You could just add the sound to the firing sound. It wouldn't be perfect but would be a simple solution.

"There's a possible way to make a sound but the casing would disappear when it makes the sound"

"If you tried to make a second casing appear along with the sound you can't control what direction it goes in and requires several more datablocks"
i was joking.
You could just add the sound to the firing sound. It wouldn't be perfect but would be a simple solution.
BULLETS DO NOT GO THE SPEED OF SOUND PEOPLE

Whats with the useless poll?

Sure, this can be done.

You can either do it the easy, but probably broken way, or you can do it the really hard way that would work all the time.

BULLETS DO NOT GO THE SPEED OF SOUND PEOPLE
No, you put the sound a little while after the gunshot

Whats with the useless poll?
Idk. The poll doesn't really matter.
Sure, this can be done.

You can either do it the easy, but probably broken way, or you can do it the really hard way that would work all the time.
/hopefulface
 :cookieMonster:
No, you put the sound a little while after the gunshot
I know. But still, it's really low-quality.