Author Topic: Rocket Volleyball  (Read 2472 times)

Rocket Volleyball



Never thought push brooms would be used this way, did ya?


Introducing, Rocket Volleyball, using push brooms to repel the rocket over the net to your enemy team's side. Now I know what you are all thinking. "Why volleyball" Well, it seemed the easiest to make. Besides, it was a idea I had, and gave Space Guy's push broom repeling projectiles mod a purpose, since I rarely saw it being used. And, they are rockets! No balls, meaning they can blow stuff up on your enemy team's side.

The rules are pretty simple, and relate to the actuall volleyball rules. If your team's serve does not make it over the net, the other team serves, and them not receiving any point. If the rocket hits the ground, other team receives pointand serves. If it goes out on your side, your team receives point and serves, but if your team makes it go out, other team receives point and serves. If your team makes the rocket hit the net, or under the net, other team receives point, and serves. If a team goes to game point (9 score), if that team scores, they win. However, if other teams scores, instead of receiving a point, the team at game point score loses one, and continues at previous point system. Durring game point, the team without game point score serves, and gets up to 3 screw ups, before the game point team serves, then goes back and forth with serving, if they fail to serve.

Playing this game is quiet hard, and there is different ways to hit the rocket. If you stand and hit the rocket, then the rocket will lose momentum. Standing and serving will not get the rocket over the net. I seen this happen alot. Moving towards the rocket gains some momentum to it, and makes the rocket go lower. Jumping and hitting the rocket it gains much momentum to it, and usally ends up with it being out. Aiming upwards makes tie roecket gain alot of momentum, because gravity does the work, and doing this makes it hard to hit it, but gives time to get to the right place to hit it. Jumping and hitting is good for spiking, and using if the rocket is going slow.

This is hosted at your truely's server (which is PressMe, different account name on here) The player limit is usally 19 or 18, but that might be lowered, due to crowded sides, and to lower lag. This will not be up forever, so come while you can! :)

You can rate x/10, but I request that you play it first. Rate on gameplay and build please.
« Last Edit: April 06, 2011, 12:42:15 AM by Minnax »

You should include 1 life per player just to make it harder.

Playing with a mininuke is even more fun.

You should include 1 life per player just to make it harder.
Playing with a mininuke is even more fun.
Both of these would be really really fun.
This is also an original idea.

You should include 1 life per player just to make it harder.

I been requested that before. I might do that, but the players sometimes try to reflect the rocket at me, so I get tempted to use my uzi.
Playing with a mininuke is even more fun.

Lol, I might try that. Not likely.

Playing with a mininuke is even more fun.

Then everyone dies, game is ruined, thus no fun to be had.






This is also an original idea.
Never thought push brooms would be used this way, did ya?
Although this looks fun and you did a good job, I want to say that the concept of "tennis" and using Push Brooms as deflectors is not original.
For example, in Hata's Server, our group did MAS Heavy Rocket tennis with Push Brooms.
Also, "tennis" has been placed in the background of plenty of places. In Bushido's, we used the air blast of his flamethrower to deflect projectiles in a tennis arena, and Eksi's "Tennis" game has a similar layout.
« Last Edit: April 05, 2011, 09:58:20 PM by HikerBob »

I remember playing this. :D

Based on the fact that the OP claims it as a new idea, and the fact that the build is a few years old, I suspect that it may be stolen?

Based on the fact that the OP claims it as a new idea, and the fact that the build is a few years old, I suspect that it may be stolen?
Nope, Minnax is PressMe. I'm pretty sure he had the original idea.