Author Topic: Vanilla Blockland* crashed on my Mac, fix your game, Badspot -_-  (Read 3470 times)

*Note, not exactly Vanilla. The only other add-on I had was RTB and 2 client add-ons for event saving/loading/shifting.



Here I show the last lines of the console.log(full log available for download, see bottom of post)

  Leaving removeFromServerGuidList() - return 0
      Entering messageAllExcept(623134, -1, 133, 186, Zix)
         Entering messageClient(401777, 133, 186, Zix, , , , , , , , , , , , )
         Leaving messageClient() - return
         Entering messageClient(507927, 133, 186, Zix, , , , , , , , , , , , )
         Leaving messageClient() - return
         Entering messageClient(658548, 133, 186, Zix, , , , , , , , , , , , )
         Leaving messageClient() - return
         Entering messageClient(630803, 133, 186, Zix, , , , , , , , , , , , )
         Leaving messageClient() - return
         Entering messageClient(651851, 133, 186, Zix, , , , , , , , , , , , )
         Leaving messageClient() - return
      Leaving messageAllExcept() - return
      CDROP: 623134 IP:98.71.210.228:17463
   Leaving GameConnection::onDrop() - return 623134
Leaving serverCmdKick() - return
Entering serverCmdUploadSaveFileLine(651851, 1x16" -31.25 -92.5 300.7 0 0 14  0 0 1 1 1)
Leaving serverCmdUploadSaveFileLine() - return
Entering serverCmdUploadSaveFileLine(651851, 1x2" -3.25 -63 305.9 0 0 3  0 0 1 1 1)
Leaving serverCmdUploadSaveFileLine() - return
Entering ProjectileData::onCollision(899, 677794, 401750, 1, 166.390106 -172.079300 302.319153, -1.000000 0.000000 -0.000000, 50.904598 -40.320301 6.595090)
   Entering getBL_IDFromObject(677794)
      Entering getBrickGroupFromObject(677794)
      Leaving getBrickGroupFromObject() - return -1
   Leaving getBL_IDFromObject() - return -1
Leaving ProjectileData::onCollision() - return 1
Entering ProjectileData::onExplode(899, 677794, 166.380112 -172.079300 302.319153)
Leaving ProjectileData::onExplode() - return 623134
Entering ProjectileData::onExplode(62, 680091, 70.169998 -68.587303 288.135010)

Add-ons that were enabled(all shown except RTB, Client_EventFavorites, and Client_EventsGUIPlus. There are also probably some other client stuff live VCE, which I know has client code in it.)
Code: [Select]
$AddOn__Brick_18Degree = -1;
$AddOn__Brick_1RandomPack = -1;
$AddOn__Brick_3Pack = -1;
$AddOn__Brick_Arch = 1;
$AddOn__Brick_BaseplatePack = -1;
$AddOn__Brick_Checkpoint = 1;
$AddOn__Brick_ExtraRamps = -1;
$AddOn__Brick_Fence = -1;
$AddOn__Brick_HollowCubeSet = -1;
$AddOn__Brick_Large_Cubes = 1;
$AddOn__Brick_LongRangeMusic = -1;
$AddOn__Brick_Pole = -1;
$AddOn__Brick_PrintPlates = -1;
$AddOn__Brick_Spike = -1;
$AddOn__Brick_V15 = 1;
$AddOn__Brick_Wedge = -1;
$AddOn__Brick_XxRoxasxX = -1;
$AddOn__Client_ReinforcementsServer = -1;
$AddOn__Content_Phydeoux = -1;
$AddOn__Content_ZonearkWindows = -1;
$AddOn__Emote_Alarm = 1;
$AddOn__Emote_Confusion = 1;
$AddOn__Emote_Critical = -1;
$AddOn__Emote_Hate = 1;
$AddOn__Emote_Love = 1;
$AddOn__Event_addItem = -1;
$AddOn__Event_Bots = -1;
$AddOn__Event_Camera = 1;
$AddOn__Event_Eval = -1;
$AddOn__Event_MessageBoxOK = -1;
$AddOn__Event_Minigame = -1;
$AddOn__Event_onRapidActivate = -1;
$AddOn__Event_playSound = -1;
$AddOn__Event_RemoveItem = -1;
$AddOn__event_seteventdelay = -1;
$AddOn__Event_setEventTimeout = -1;
$AddOn__Event_setPlayerTransform = -1;
$AddOn__Event_SetPrintText = -1;
$AddOn__Event_SetProperties = -1;
$AddOn__Event_spawnHomingProjectile = -1;
$AddOn__Event_VariableReplacers = -1;
$AddOn__Event_Variables = -1;
$AddOn__Event_Zones = -1;
$AddOn__Gamemode_salvage = -1;
$AddOn__Gamemode_TeamDeathmatch = -1;
$AddOn__Gamemode_Zombie = -1;
$AddOn__Item_AirHammer = -1;
$AddOn__Item_Key = 1;
$AddOn__Item_Skis = 1;
$AddOn__JVS_Content = -1;
$AddOn__JVS_DoorsPack0 = -1;
$AddOn__JVS_DoorsPack1 = -1;
$AddOn__JVS_DoorsPack2 = -1;
$AddOn__JVS_PlungerSwitch = -1;
$AddOn__JVS_SwitchesPack1 = -1;
$AddOn__JVS_SwitchesPack2 = -1;
$AddOn__Light_Animated = 1;
$AddOn__Light_Basic = 1;
$AddOn__Light_Rainbow = -1;
$AddOn__Particle_AdvancedLasers = -1;
$AddOn__Particle_Basic = 1;
$AddOn__Particle_FX_Cans = 1;
$AddOn__Particle_Grass = 1;
$AddOn__Particle_Player = 1;
$AddOn__Particle_Tools = 1;
$AddOn__Player_Fuel_Jet = 1;
$AddOn__Player_Jump_Jet = 1;
$AddOn__Player_Leap_Jet = 1;
$AddOn__Player_No_Jet = 1;
$AddOn__Player_Quake = 1;
$AddOn__Print_1x2f_BLPRemote = 1;
$AddOn__Print_1x2f_Default = 1;
$AddOn__Print_2x2f_Default = 1;
$AddOn__Print_2x2r_Default = 1;
$AddOn__Print_2x2r_Monitor3 = 1;
$AddOn__Print_Letters_Default = 1;
$AddOn__Projectile_GravityRocket = 1;
$AddOn__Projectile_Pinball = 1;
$AddOn__Projectile_Pong = 1;
$AddOn__Projectile_Radio_Wave = 1;
$AddOn__Script_ClearSpam = -1;
$AddOn__Script_ClickPush = -1;
$AddOn__Script_ColorTalk = -1;
$AddOn__Script_DefaultMiniGame = -1;
$AddOn__Script_Resurrect = -1;
$AddOn__Server_DefaultMinigame = -1;
$AddOn__server_ReinforcementsServer = -1;
$AddOn__Server_ServerVoting = -1;
$AddOn__Server_Votekick = -1;
$AddOn__Server_Weather = -1;
$AddOn__Sound_Beeps = 1;
$AddOn__Sound_Phone = 1;
$AddOn__Sound_Synth4 = 1;
$AddOn__System_ReturnToBlockland = 1;
$AddOn__Tool_Duplicator = -1;
$AddOn__Tool_Fill_Can = -1;
$AddOn__Tool_GrappleRope = -1;
$AddOn__Vehicle_Ball = 1;
$AddOn__Vehicle_Biplane = -1;
$AddOn__Vehicle_Blocko_Car = -1;
$AddOn__Vehicle_Cessna = -1;
$AddOn__Vehicle_Flying_Wheeled_Jeep = 1;
$AddOn__Vehicle_HangGlider = -1;
$AddOn__Vehicle_Helicopter = -1;
$AddOn__Vehicle_Horse = 1;
$AddOn__Vehicle_Jeep = 1;
$AddOn__Vehicle_Light_Tank = -1;
$AddOn__Vehicle_Magic_Carpet = 1;
$AddOn__Vehicle_Pirate_Cannon = 1;
$AddOn__Vehicle_Rowboat = 1;
$AddOn__Vehicle_Stunt_Plane = -1;
$AddOn__Vehicle_Tank = 1;
$AddOn__Vehicle_TinyCar = -1;
$AddOn__Weapon_ALogicGuns = -1;
$AddOn__Weapon_BasicLEGOblasters = -1;
$AddOn__Weapon_Bow = 1;
$AddOn__Weapon_C4Explosive = -1;
$AddOn__Weapon_Chainsaw = -1;
$AddOn__Weapon_CombatRifle = -1;
$AddOn__Weapon_Crowbar = -1;
$AddOn__Weapon_Gun = 1;
$AddOn__Weapon_Guns_Akimbo = 1;
$AddOn__Weapon_Horse_Ray = 1;
$AddOn__Weapon_Push_Broom = 1;
$AddOn__Weapon_Raygun = -1;
$AddOn__Weapon_Repeater = -1;
$AddOn__Weapon_RevolversDuo = -1;
$AddOn__Weapon_Rocket_Launcher = 1;
$AddOn__Weapon_Sniper_Rifle = -1;
$AddOn__Weapon_Spear = 1;
$AddOn__Weapon_Sword = 1;
$AddOn__Weapon_TF2BasicMelee = -1;
« Last Edit: April 06, 2011, 09:14:56 AM by Reinforcements »

When i first read the topic i thought you where talking about blockland v0002

When i first read the topic i thought you where talking about blockland v0002
Vanilla=just the way it was when downloaded; no mods.

I'm sure he has/is looking into it. He most likely doesn't enjoy getting tons of messages a day telling him Blockland is unstable on macs right now, so I'm sure he is going to fix as soon as he can.

I just hope that the fact the next version is V20 is not slowing down an upcoming fix because he wants to release something cool. In that case I hope he just puts out a V19.5 or something.

I'm sure he has/is looking into it. He most likely doesn't enjoy getting tons of messages a day telling him Blockland is unstable on macs right now, so I'm sure he is going to fix as soon as he can.

I just hope that the fact the next version is V20 is not slowing down an upcoming fix because he wants to release something cool. In that case I hope he just puts out a V19.5 or something.
Well, he isn't responding like, "oh yeah, that will be fixed for v20", or, "That has already been fixed for v20, stop complaining." He just isn't responding at all about whether or not this will be fixed. He did respond in one of my rage topics about Blockland crashing, but thats about it. :/

Still don't know if this will be fixed finally or not...
« Last Edit: April 06, 2011, 12:27:34 PM by Reinforcements »

by your post, it seems you think the only reason blockland can crash could be because of mods. and if otherwise, it MUST BE THE BROKEN GAME!


mac users are so use to everything just working. half the time they cant comprehend that there is lots they can do to fix problems. as computer users, they haven't learned a thing.
even if this crash is a common error for blockland users on macs, its not necessarily a blockland problem.

mac users are so use to everything just working. half the time they cant comprehend that there is lots they can do to fix problems. as computer users, they haven't learned a thing.
even if this crash is a common error for blockland users on macs, its not necessarily a blockland problem.
Most of the time, it is a blockland problem. Because my mac has barely NOTHING on it, and blockland still crashes unexpectedly.

Most of the time, it is a blockland problem. Because my mac has barely NOTHING on it, and blockland still crashes unexpectedly.
Many people can run Blockland on a Mac without issues. It's a computer problem.

Many people can run Blockland on a Mac without issues. It's a computer problem.
I don't quite think running is a problem. I think doing certain commands is the problem. Like when hosting, when you change a map, your server crashes. And sometimes when your in a LARGE area with a lot of bricks, (Not much lag), and it crashes.

mac users are so use to everything just working. half the time they cant comprehend that there is lots they can do to fix problems. as computer users, they haven't learned a thing.
even if this crash is a common error for blockland users on macs, its not necessarily a blockland problem.

see? you dont even know why lol. but as a mac user you are use to blaming the non apple hardware/software for problems.

why did i quote my own post? i meant to quote
Most of the time, it is a blockland problem. Because my mac has barely NOTHING on it, and blockland still crashes unexpectedly.

see? you dont even know why lol. but as a mac user you are use to blaming the non apple hardware/software for problems.
Doesn't matter. Eric still should be able to fix it, no matter what problem it is.

Doesn't matter. Eric still should be able to fix it, no matter what problem it is.
I hope he can/will fix it. I want to host my Blockland server.