Author Topic: Client-Side Message Modifier?  (Read 1962 times)

Now I'm confused what the forget you two are going on about. You're saying make files. But where do they go? Didn't Badspot require all automatically-loaded script must be within a .zip? Where do you put all the files you're saying? If you really mean directly in the Add-Ons folder, that sounds like it could get extremely messy extremely fast.
add-ons/script or client_something/server.cs or client.cs
i don't know where you got the idea that we were talking about outside a folder, in add-ons.

Now I'm even more confused. Lets simplify this and just say put it in a .zip file. I seriously have no damn idea what you're going on about. You're supposed to pack this up if you want to use the default method of auto-execution. You can take other methods, but you're not listing any. All you're doing is saying filenames...

Seriously though, are you saying put a .CS file in C:\Program Files\Blockland\Add-Ons\Scripts FOLDER and it'd load without all the verification stuff? I'm so damn confused.

You don't need to put it into .zip for it automatically executed. For example, Script_richardSucker.zip will load automatically even when decompressed to a folder named Script_richardSucker.

Okay, where I'm getting lost is people keep saying "Blockland automatically executes .cs files without putting them in a .zip" and then some extremely fragmented information about where the files go and how they're oriented. That's why I'm so confused. But I think Zack got it best... Apparently, Blockland can still load files like before .zip files? Although I still don't remember how that worked, it's been too long.

I guess I could go look in my Old Add-Ons folder.
« Last Edit: April 12, 2011, 11:11:15 PM by MegaScientifical »

How can you not comprehend this? The game isn't actually searching for zip files at all, it's searching for directories. Torque (Blockland) treats the zip files as normal directories, so unzipped directories AND zipped directories are loaded. The uncompressed/unzipped folder still needs the same contents; client.cs or server.cs and description.txt.

How can you not comprehend this? The game isn't actually searching for zip files at all, it's searching for directories. Torque (Blockland) treats the zip files as normal directories, so unzipped directories AND zipped directories are loaded. The uncompressed/unzipped folder still needs the same contents; client.cs or server.cs and description.txt.

I get to call stupid on you. If you read most of the responses toward me, all people have said if "Blockland automatically reads .cs files." and absolutely no context. It's not like Blockland would go through your whole computer, find ANY .cs file, and execute it. I wanted to know the conditions by which it decides to read .cs files. What I loving wanted was someone to go "C:\Program Files\Blockland\Add-Ons\Client_stuff\Client.cs" or something so I could tell if you meant folders like that or something. I didn't even get that much until you, but it was still confusing. If you still don't get how I wasn't sure, come the forget on.

You're a dumbass. That's all I need to say.

You're a dumbass. That's all I need to say.

... Well... I was actually expecting you'd still be civil and just explain it... Can you, please?

Client_Blah == Client_Blah.zip
thats what they mean. if you drop a .cs into the addons folder, no; it will not execute
any type of folder following Type_Item is opened and searched for server/client.cs as long as its in the addons folder, they were saying that the person shouldnt use .zip because then they have to remove the .cs from the folder to edit it.
that good?