Author Topic: Space Station 17 - AND THE ROUND IS - NUCLEAR EMERGENCY  (Read 19460 times)


By Kanew
( A syndicate operative flying away from an overheating plasma turbine aboard SS17)

You are on Space Station 17. One of NanoTrasen's jewels, this was an orbital weapon development and testing facility. Sadly, people who call themselves, "The Syndicate" send traitors onto the station to sabotage the station. They have access to high tech weaponry, and they are cunning, they are hard to track, and can kill without mercy.

Areas of importance:

Research Outpost 1 (or RO1): Chemistry, artifact research, virology, and bomb making is here.

The bridge, or headquarters of the ship. The command belongs here.

The maintenence tunnels - dark, small, and cold, this is the perfect place for everything evil that the station has to offer. Also you can move through these tunnels and access different parts of the station.

Security - Where the security team hangs out, they also keep prisoners here. Guns are found in the armory here.

Med-Bay - What it sounds like, the medical bay. There are doctors, geneticists, roboticists, etc.

Engineering - The engine area. The engine, a plasma turbine, has enough power when overheated to literally melt everything in a 12 mile radius.

The weapons press - Where the guns are made!

The prison station: Remote, accessible by shuttle. Holds maximum security criminals.

There are several other areas, such as the cargo bay, arrivals, the cafeteria, etc.

How this works
I will PM a person who I want to make a traitor, giving them objectives and ETC.

THE ROUND TYPE WILL BE CHOSEN BETWEEN A DIE ROLL OF 1-5

Also, we go off of rounds - if the station gets completely demolished or an objective is completed - then the round resets - and reverts everything back.

IMPORTANT! YOU DON'T KNOW WHAT THE ROUND IS UNTIL YOUR CHARACTER FINDS OUT!

If a traitor, you get 10 points to buy your traitor items.

Also, ID cards: VERY, VERY important. If you are an engineer, you will have an engineer ID with your name on it. This will give you access to places like the engine and maintenence, but not places like Med-Bay.

TYPES OF TRAITORS
Nuclear Emergency - A few High-tech, merciless operatives are sent from a corporation hellbent on nuking the station. It is kind of like a squad of modern marines going back to fight in the civil war, where the crew has almost no amazing weaponry, yet the syndicates, lacking in numbers, make up for it in firepower. Their goal is to steal the Nuclear Authentication disk from the captain, and blow up the nuke, destroying the station.

Traitor - A syndicate traitor is sent onto the station to assassinate a person, or steal stuff form the station. It is not as easy as it sounds, and there are several ways you can kill your target. You get an assigned amount of Telecrystals (10) in your PDA, where you can spawn devious items that are also job specific. Here are my personal favorite items:

Changeling: There is a being that can absorb your DNA, and change into other entities! You must find and kill it, before it becomes you! It also has horror form, which makes the beast almost unstoppable. They also have goals just like traitors do.

Vampire: So I hear there is a blood sucker aboard this station! Beware, the more blood he sucks, the more abilities he gains! Like diseased touch, which is an airborne virus that slows down your opponents.

Revolution: Aye, matey, there be a mutiny going aboard this ship! A few people are selected to be Revolutionary heads, where they must brainwash the crew with their flash to join their cause in killing the heads of the station! (Captain, HoP, HoS, RD) Head Revolutionaries (Often called head revs) get telecrystals in their PDA, also.


Some items traitors may have

-Energy sword (5) - Lop off people's heads with ease
-Electromagnetic Card (4) - Short out wires to electronics and gain access to places you don't have access to!
-Voice Changer (3) - Swipe the person's ID card, and you now sound like them!
-Sleepy Pen (4) - Stab people with this, and they fall asleep instantly. 2 uses, then you can fill it with anything!
-Energy Crossbow (5) - Radioactive darts shot at people - gives you toxin damage and knocks you out.
-C-4 Explosive(5) - Blows up. gibs people nearby, and exposes the station to vacuum.
-Cloaker(6) - Makes you invisible, however, Ais can see you, so cut cameras. Cyborgs can also see you, get them on your side by E-Magging them. People woth Optical Thermal Scanners can see you, too. Also, thermals are rare to come across. There are only 3 on the station. The Head of Security, the detective, and security has them
-Revolver (7)Increases your chance of hitting a person with a bullet by two, has 6 bullets.
-Detomatix Cartridge(4) gets inserted into you PDA. Is traceable (unlikely), and explodes a target's selected PDA. It also hasa  25 percent chance of blowing up on you, and causing 50 damage. It will cause between 25-100 damage to a target(Depending on a die roll)
-Remote Cyborg Controller (10) Is a rather large computer, so HIDE IT! Allows you to remotely hack into a cyborg, and gain full control of it. The cyborg regains control of itself once you stop controlling it. It also has a chance (10%) to alert the cyborg that it is being hacked into and fail.
-Knife Shoes (4) Looks like normal black shoes, but a button on the inside of the shoe can make a razor sharp blade come out of it for a more damaging kick.
WILL ADD MORE ITEMS ON REQUEST

LAYOUT Has been updated, use it!
Name: Your name!
Location:
Occupation:
ID: Who's ID are you wearing?
Inventory:
Wearing: What are you wearing? HoS jumpsuit, black suit, sunglasses, helmets, shoes, etc. all go here.
Total Health: x/100
Toxin Damage: x/100 (Toxin damage: 1 damage of toxin = .5 health. Also, you can get sick from this)
Brute Damage: x/100 ( 1 brute damage = 1 health. This means physical harm to your body.)
Burn Damage: x/100 (From fire, sitting in space, or getting shocked.)
Body Temperature: Are you cold? (Getting thrown into space will bring this very, very low. And kill you.)

List of Jobs
-Civilian-

-Chef - Cook food for the station! Also, you can make human burgers!
-Clown - Be HONKtastically funny, make the whole station laugh! and kill you
-Chaplain - The religious man of the station! This takes quite a bit of role-playing skill.
-Barman - Make alcoholic drinks for the station to enjoy!
-Botanist - Grow plants for the chef to cook with, also, space weed!
-Janitors - Clean the inevitable blood stains.

-Maintenence-

-Electrician - Fix power on the station, make copies of electronic items.
-Engineer - Start the engine, fix structural problems on the station.
-Miner - Mine ore in deep space for robotics and other causes.
-Quartermaster - Order items, manage the station's cargo that it takes in and out.

-Medical/Research-
-Medical Doctor - Heal the station's crew, from scratches to gaping holes.
-Geneticist - Research human genetics, try to fix diseases, create superpowers.
-Roboticist - Debrain people, put it into cyborgs you made, and build a robot army.
-Chemist - Research healing chemicals/death chemicals, make napalm smoke, anything, really.
-Scientist - Make bombs, diseases, or study alien artifacts!

-Security-
-Security Officer - Arrest the baddies
-Detective - Search for fingerprints, blood samples, and find the baddies.

-Command-
-Chief Engineer - Watch over your crew of Engineers, help with the engine.
-Research Director - Watch over your lunatic research staff, try not to let too many people die.
-Head of Security - Keep your security squad in check!
-Head of Personnel - Work the desk, change people's IDs, monitor the crew manifest.
-Captain - Look after the station. Keep everyone in check. Your ID is also in high demand, it has all access.

-Weapon Assembly
-Weapon Overseer - watches over the Weapon Assembly crew, and has access to bridge and all parts of the weapon area.
-Weapon Designer - Designs combat weapons.
-Weapon Manufacturer - Has access to the weapon assembly line
-Weapon Technician - Fixes weapons, has access to armory

-Robots-
-AI - Watch over the station for traitorous activity, open doors, command cyborgs. You are bound to the Asimov laws
-Cyborg - Select a module and do that job. You are also bound to the Asimov laws.

The Asimov Laws, you CANNOT break them unless someone uploads a new law saying so.

1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
2. A robot must obey any orders given to it by human beings, except where such orders would conflict with the First Law.
3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.


Also, you can do actions in the topic, but if the people are not within eye or earshot, they won't know what you did. Or aren't supposed to.

COMBAT SYSTEM UPDATE

When you engage in attacking someone, either punching or toolboxing, there are several die-rolling factors. Here are some.

1. Knock them down
2. Knock them out
3. Damage (Depending on weapon((Also, all the above give damage too))
4. They Damage you
5. They knock YOU out
6. They knock YOU down

There are several ways to increase your chances. For example, the element of surprise will double your chances of the dies landing on you, e.g., you have 6 entries and they have 3. You can achieve the element of surprise with a cloaker, or they don't notice you in the room, or don't know what's coming.

Here are the deadly weapons, such as energy swords, energy axes, and laser guns.

1. Severe damage, their motion is slowed, eysight is poor, etc.
2. Knock them critical
3. Kill them
4. Sever a limb
5. Knock them critical
6. Kill them
7. They deflect your attack
8. They manage to get away
9. They rip the weapon from your hands

Although, there are ways for them to defeat you, like, they can shoot at you too if you are a known target. In which case, whoever attacks first is on a die roll of 1-2. Also, with say, two people shooting, the chances of you being hit will multiply, with four it will quadrupify, etc. Also, if they have lasers and you are far away with an energy sword,they will hit you first. So you need to quickly get over there. Also, there can be laser fights. between two or more people :)



« Last Edit: April 14, 2011, 06:29:39 PM by Jorici »

Name: Ian DeRello
Location: Captain's Quarters
Occupation: Captain
ID: Ian DeRello - Captain
Inventory: Energy Gun (10 charges)
Total Health: 100/100
Toxin Damage: 0/100
Brute Damage: 0/100
Body Temperature: 98.6, warm

Name: Henry Donk
Location: Research outpost Zeta - Chemistry lab.
Occupation: Chemist.
ID: Henry Donk - Chemist
Inventory: Body: Everything a chemist begins with.
Backpack: Large beaker(Empty), Spray bottle(Empty), Box of beakers (10), Box of syringes(10), Fire extinguisher(Full of firefighting foam), Dropper.
Pockets: Drinking glass.
Total Health: 100/100
Toxin Damage: 0/100
Brute Damage: 0/100
Body Temperature: A nice 98.6, warm.
« Last Edit: April 09, 2011, 12:12:59 AM by ? »

Name: Tyler Fryer
Location: Robotics
Occupation: Roboticist
ID: Tyler Fryer - Roboticist
Inventory: Backpack,ID - Tyler Fryer - Roboticist,circular saw,scalpel. (I won't list the ID here anymore,it will be placed in the ID slot and not visible in the Inventory.)
Total Health: 100/100
Toxin Damage: 0/100
Brute Damage: 0/100
Body Temperature: 98.6 warm


Wouldn't even maintence have cameras? It does in donutstation.
« Last Edit: April 09, 2011, 12:12:42 AM by kanew2000 »

Name: Max Mcgowan
Location: Near the Engine
Occupation: Engineer
ID: Max Mcgowan - Engineer
Inventory: Tool Kit, Helmet with a Lamp, Body Cooling Tank
Total Health: 95/100
Toxin Damage: 0/100
Brute Damage: 5/100
Body Temperature: 99.5, Hot

And just in case you want to know, I'm near pipes that will release VERY hot steam every once in a while

I brew up some neurotoxin and mix in some sleep toxin and regular toxin in a small beaker. I then purchase a sleepy pen.
« Last Edit: April 09, 2011, 12:21:04 AM by ? »

Name: Ian DeRello
Location: Security
Occupation: Captain
ID: Ian DeRello - Captain
Inventory: Energy Gun (10 charges), Nuclear Authentication Disk
Total Health: 100/100
Toxin Damage: 0/100
Brute Damage: 0/100
Body Temperature: 98.6, warm


I decide to take a stroll. I put my energy gun in my belt, take off my heavy armor, and entered security. They must not have arrived yet, because it was left mostly undisturbed. I take a seat and begin to watch the security cameras.
« Last Edit: April 09, 2011, 12:36:05 AM by Jorici »

Name: Tyler Fryer
Location: Robotics
Occupation: Roboticist
ID: Tyler Fryer - Roboticist
Inventory: Backpack,circular saw,scalpel,headset (Medical)
Total Health: 100/100
Toxin Damage: 0/100
Brute Damage: 0/100
Body Temperature: 98.6 warm


I announce over my headset,"Roboticist is open. A borg is ready. I need chems to cook me up some synthflesh if they can."

Name: Max Mcgowan
Location: Near the Engine
Occupation: Engineer
ID: Max Mcgowan - Engineer
Inventory: Tool Kit, Helmet with a Lamp, Body Cooling Tank
Total Health: 85/100
Toxin Damage: 0/100
Brute Damage: 15/100
Body Temperature: 102.5, Hot

I was on my rounds again. I made sure every single pipe was connected and in perfect shape. A pipe suddenly burst open next to me, showering me in piping hot steam. I quickly seal it up with a wrench and drill from my tool kit. My body cooling tank releases cold air over my body. It helped, but my skin was still burning. I headed for the exit, and decided to go to the Med-Bay to get my burns treated

Though it isn't EXACTLY alike, this is what the station is based off of.

http://ss13.donglabs.com/index.php?title=File:Station_022011.jpg


Also, reinforced walls and normal walls.

Reinforced walls are Lead, Steel, and a whole bunch of other stuff. HARD to break.

Normal walls, are just metal.

Name: L.U.G.N.U.T.
Yes, that is a RP name because, as I understand it, lugnuts hold things together. Add to AI and tada!
Location:Jorici where the forget am I
Occupation:AI
ID: N/A
Inventory: Everything Electronic on the station, but thats all!
Total Health: 100/100
Toxin Damage: 0/100
Brute Damage: 0/100?
Body Temperature:Nope
I'm not sure about the Brute damage and body temprature but yeah.

« Last Edit: April 09, 2011, 12:45:20 AM by Lugnut1206 »

Name: Ian DeRello
Location: Security
Occupation: Captain
ID: Ian DeRello - Captain
Inventory: Energy Gun (10 charges), Nuclear Authentication Disk
Total Health: 100/100
Toxin Damage: 0/100
Brute Damage: 0/100
Body Temperature: 98.6, warm


[Radio Frequency 149.5] "Good morning L.U.G.N.U.T. Can you bolt down E.V.A., please? Also, please state all the roboticists on board this station. Thank you." I say into my radio.

Name: Henry Donk
Location: Research outpost Zeta - Chemistry lab.
Occupation: Chemist.
ID: Henry Donk - Chemist
Inventory: Body: Everything a chemist begins with.
Backpack: Large beaker(Empty), Spray bottle(Empty), Box of beakers (8), Box of syringes(10), Fire extinguisher(Full of firefighting foam), Dropper.
Box of beakers: Empty beaker(8), Beaker full of toxic mixture, Beaker full of synthflesh.
Pockets: Drinking glass, Sleepy pen.
Total Health: 100/100
Toxin Damage: 0/100
Brute Damage: 0/100
Body Temperature: 98.6, warm.

I mix up some synthflesh and punch a monkey, I then begin heading to robotics.
[Radio Frequency 149.5] "AI I WANT YOU TO OPEN UP ROBOTICS AND MEDBAY WHEN I GET THERE" I yell into my radio.

Where the forget am I
Is the actual AI in AI upload?
I'm confused

[Radio Frequency 149.5] "Good morning captain. Now bolting EVA."
[>COMMAND {Arguements}]
>BOLT {EVA}
<{2} Doors bolted successfully!
>VIEW {Captain}
<Now viewing {Captain}
[Radio Frequency 149.5] "Now locating and listing Roboticists."
[Radio Frequency 149.5] "One FRYER, TYLER, more commonly known as Tyler Fryer."
[Radio Frequency 149.5] "No further roboticists found."

[Radio Frequency 149.5] "There is no need to yell."
[Radio Frequency 149.5] "I cannot open Medbay as you do not have proper access to it."
[Radio Frequency 149.5] "Does Henry Donk have permission to access medbay?"
« Last Edit: April 09, 2011, 12:53:19 AM by Lugnut1206 »

Name: Ian DeRello
Location: Security
Occupation: Captain
ID: Ian DeRello - Captain
Inventory: Energy Gun (10 charges), Nuclear Authentication Disk
Total Health: 100/100
Toxin Damage: 0/100
Brute Damage: 0/100
Body Temperature: 98.6, warm


[Radio Frequency 149.5] "Holy forget Henry, keep it down. God damn. You nearly blasted a hole in my eardrum." I say.

I begin rifling through the security records, and keeping a note of fingerprints. I pick up a forensic scanner, and put it in my pocket.