I did not write whatever the forget that is supposed to be. People need to stop adding stuff to CityRPG and leaking it all over the place, I get mis-credited with god awful code.
Source: GameMode_CityRPG/server.cs
// Banned Events
unRegisterOutputEvent("fxDTSBrick", "RadiusImpulse");
unRegisterOutputEvent("fxDTSBrick", "SetItem");
unRegisterOutputEvent("fxDTSBrick", "SetItemDirection");
unRegisterOutputEvent("fxDTSBrick", "SetItemPosition");
unRegisterOutputEvent("fxDTSBrick", "SetVehicle");
unRegisterOutputEvent("fxDTSBrick", "SpawnExplosion");
unRegisterOutputEvent("fxDTSBrick", "SpawnItem");
unRegisterOutputEvent("fxDTSBrick", "SpawnProjectile");
unRegisterOutputEvent("Player", "AddHealth");
unRegisterOutputEvent("Player", "AddVelocity");
unRegisterOutputEvent("Player", "BurnPlayer");
unRegisterOutputEvent("Player", "ChangeDatablock");
unRegisterOutputEvent("Player", "ClearBurn");
unRegisterOutputEvent("Player", "ClearTools");
unRegisterOutputEvent("Player", "Dismount");
unRegisterOutputEvent("Player", "InstantRespawn");
unRegisterOutputEvent("Player", "Kill");
unRegisterOutputEvent("Player", "SetHealth");
unRegisterOutputEvent("Player", "SetPlayerScale");
unRegisterOutputEvent("Player", "SetVelocity");
unRegisterOutputEvent("Player", "SpawnExplosion");
unRegisterOutputEvent("Player", "SpawnProjectile");
unRegisterOutputEvent("GameConnection", "IncScore");
unRegisterOutputEvent("GameConnection", "ChatMessage");
unRegisterOutputEvent("MiniGame", "BottomPrintAll");
unRegisterOutputEvent("MiniGame", "CenterPrintAll");
unRegisterOutputEvent("MiniGame", "ChatMsgAll");
unRegisterOutputEvent("MiniGame", "Reset");
unRegisterOutputEvent("MiniGame", "RespawnAll");