Author Topic: Something you probably never noticed  (Read 1289 times)

While building, I took out my hammer and saw the light of map change just a tad bit.

I dunno if you can notice it, but try it. It must be the map, or the hammer itself..
Its odd though, nothing I would expect.
Discuss other small things that was weird. Inb4snake

It's because you now have a large dark area on your screen. It changes how you perceive the light. It's like staring at a monitor in a dark room and turning on the light. Your perception changes.

It's because you now have a large dark area on your screen. It changes how you perceive the light. It's like staring at a monitor in a dark room and turning on the light. Your perception changes.
Oh. That could make sense. Thanks.
I've also noticed how wrenching something with lights around, makes all the lights turn off and the wrenchlight work, Lol.

Oh. That could make sense. Thanks.
I've also noticed how wrenching something with lights around, makes all the lights turn off and the wrenchlight work, Lol.
That's because it creates a new light entity, so if your light sources is set low, it'll remove the others temporarily.

Try covering up the hammer with your hand... I bet the colors will 'change back'..



That is so interesting.

you can go in the drawers in bedroom.

I opened both images in new tabs and switched back and forth between them. Nothing changes.

Plate is just a bad map in general.

Plate is just a bad map in general.
Plate is so utterly simple I don't understand how it could be bad.

Plate is so utterly simple I don't understand how it could be bad.
Right, there was a draw distance of 10000 or something which doesn't matter anymore.

Right, there was a draw distance of 10000 or something which doesn't matter anymore.
That's really trivial unless you've got absolutely massive structures that span that area, in which case you can set your own draw distance to low anyway. I mean you're not rendering world geometry or anything.

That's really trivial unless you've got absolutely massive structures that span that area, in which case you can set your own draw distance to low anyway. I mean you're not rendering world geometry or anything.
Back in the day draw distances were set percentages of the map's draw distance. There was a minimum percentage, 10%, which means you'd be forced to see 1000.