What I was going to do is host "Rank-Up TDMs" Where every 10-20 kills a player gets = rank up.
They could be complete idiots and take like 5 hours to get 20 or so kills and that would qualify them for a higher rank by that system.
Try this instead:
Have a more efficient rank-up system that relies on 'skill points'. Clan members could gain skill points doing various things, and every consecutive rank requires more points to rank up. For example, a Lieutenant could require 5 skill points while general requires 30 or something. You should also catalog their amount of skill points in a text file or something, so it would be pretty simple to record. Provide details for each skill point they get, and be sure to include the date they got the skill point on, how they got it, etc...
Here are a few ways members could earn said 'skill points'...
- Have them face a blockland combat veteran (i'm not naming names) in an 5-round match. If the player wins the most matches, that could qualify them for 1 skill point
- Building or eventing TDMS, but if they obviously do a terrible job they get no skill points. Likewise, if they do a great job you can reward them extra.
- Hosting dedicated clan servers, such as dogfights or
Just try these suggestions at least please